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Declaration of intent is really dumb, IMO. My opponent shouldn't know what I'm about to do until I do it. He had plenty of time to DoN the artifact, but chose to wait to see if I'd activate a different one. I didn't. He shouldn't get a chance to go back.But that's just my thoughts on things. I think it'd be much simpler to have an artifact phase by itself, either before the beginning of the preparation phase or just before the battle phase.Quote from: RTSmaniac on December 07, 2012, 08:51:36 PMA response is allowed between every separate phase. No, it's not. There is no time between phases, they are fluid. You can only play cards in a specific phase.
A response is allowed between every separate phase.
My opponent shouldn't know what I'm about to do until I do it.
What you're proposing is that, if a person waited 30 seconds between their last action and entering the battle phase, but didn't say "I'm leaving up my current artifact," as soon as he put forth a character, his opponent could then cry foul and insist he wanted to play a dominant.
Why exactly is making your opponent make a strategic choice, rather than hand them an opportunity with zero risk, a bad thing?
I think it would be better practice to declare you are entering the battle phase:Prep Phase: Do stuff.Me: "Battle phase?"U: "Sure."Battle Phase: Hero enters battle.or it could be...Prep Phase: Do stuff.Me: "Battle phase?"U: "In response to your battle phase, I Destruction your Gifts."Me: more prep phase stuff. "Battle phase?" U: "In response to your battle phase, I play Mayhem."Me: more prep phase stuff. "Battle phase?"U: Sure.Battle Phase: Hero enters battle.Quote from: Chris on December 07, 2012, 10:38:15 PMWhy exactly is making your opponent make a strategic choice, rather than hand them an opportunity with zero risk, a bad thing?It's better than just slapjacking a hero into battle without giving the opponent a chance to respond to your actions.
There shouldn't be phases between the phases, and as it stands, there are currently 10 phases. That's just dumb.
How is that possibly less convoluted than what we're suggesting?
Again, it's NOT slapjack. They could have played a dominant at any time during a 30 minute long preparation phase. If I choose not to do my artifact phase, then they suffer the consequences.
Pretty certain you have to 'do' your artifact activation, even if you leave the same one up.
The argument I'm making is that discourages strategic play, and isn't conductive of seamless turns and gameplay.
Quote from: Chris on December 07, 2012, 11:36:04 PMThe argument I'm making is that discourages strategic play, and isn't conductive of seamless turns and gameplay.Aren't we actually here because of the whole slapjack/rushing phases/priority response mess in the first place? Failing to see how this is seamless gameplay. I'm not a fan of things that yield unclear situations and are open to different interpretations, which is where Dominants are firmly grounded. Clear intent of what you're actually doing on your turn, albeit ever so slightly more time consuming, creates streamlined gameflow with little room for ambiguous gameplay. Although I was a big fan of the whole rule change about being free to do anything in however order you wish during your prep phase, I must agree an actual absolute Artifact activation phase was the better way to go.