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Quote from: Red Dragon Thorn on June 10, 2012, 09:38:32 AMQuote from: Korunks on June 10, 2012, 09:29:47 AM2. 2K horses triggers interrupting all ongoing abilities including the one archers lays down (there is no rule stating that you cannot interrupt yourself).Korunks layed it out perfectly. 1) Interrupts all ongoing affects, be they yours, or your opponentsSo are you saying that horses can interrupt an ongoing ability whose result is CBN?
Quote from: Korunks on June 10, 2012, 09:29:47 AM2. 2K horses triggers interrupting all ongoing abilities including the one archers lays down (there is no rule stating that you cannot interrupt yourself).Korunks layed it out perfectly. 1) Interrupts all ongoing affects, be they yours, or your opponents
2. 2K horses triggers interrupting all ongoing abilities including the one archers lays down (there is no rule stating that you cannot interrupt yourself).
Quote from: megamanlan on June 10, 2012, 10:35:43 AMThere was an earlier thread that I saw an Elder mention you can't interrupt your own Characters,... You will have to source that quote, since it is likely you are taking it out of context.
There was an earlier thread that I saw an Elder mention you can't interrupt your own Characters,...
Quote from: TechnoEthicist on June 10, 2012, 10:15:18 AMLet's go back to MJB's current premise about battle challenge changing to rescue attempt in Type 2...I thought you had to have access with your PRIMARY hero, not a band due to a special ability on the character. Are you telling me that all this time I had a Seraph in play and a lost soul was in Nazareth I could have banded to a prophet and had access? I thought I had to find away to get rid of the site first or it was a battle challenge that you had to hope your opponent would accept so you use your Edge of the Sword or whatever....Yes, I believe that is what I am telling you. For banding heroes you get to band the characters immediately and then they act as a team in terms of winning or losing the battle. Technically, in the case you outline it would be your prophet--not Seraph making the RA, but the prophet could well win the rescue solely because Seraph was able to play Protection of Angels.I think you may be confusing this with the edge cases where there is both a LS limitation and a site. For example if you have the Female Only LS is a purple site, you cannot make an RA simply by banding Claudia to ET. This is so because Claudia does not have site access (so she cannot rescue), and ET is not a female (so he cannot rescue).
Let's go back to MJB's current premise about battle challenge changing to rescue attempt in Type 2...I thought you had to have access with your PRIMARY hero, not a band due to a special ability on the character. Are you telling me that all this time I had a Seraph in play and a lost soul was in Nazareth I could have banded to a prophet and had access? I thought I had to find away to get rid of the site first or it was a battle challenge that you had to hope your opponent would accept so you use your Edge of the Sword or whatever....
Quote from: EmJayBee83 on June 10, 2012, 10:37:48 AMQuote from: Red Dragon Thorn on June 10, 2012, 09:38:32 AMQuote from: Korunks on June 10, 2012, 09:29:47 AM2. 2K horses triggers interrupting all ongoing abilities including the one archers lays down (there is no rule stating that you cannot interrupt yourself).Korunks layed it out perfectly. 1) Interrupts all ongoing affects, be they yours, or your opponentsSo are you saying that horses can interrupt an ongoing ability whose result is CBN?They were discussing the Archer's ongoing ability that discards itself after battle, not Uriah at that point, since this became an Inception ruling thread...again As pointed out by others, the discard ability on Uriah is CBN, so even the interrupt cannot affect it and it will still occur after the battl.Quote from: YourMathTeacher on June 10, 2012, 11:00:38 AMQuote from: megamanlan on June 10, 2012, 10:35:43 AMThere was an earlier thread that I saw an Elder mention you can't interrupt your own Characters,... You will have to source that quote, since it is likely you are taking it out of context.Agree with YMT. ITB interrupts ALL ongoing abilities. Doesn't matter if they are on characters or enhancements, if they are in the battle, they are suspended until the interrupt completes.RDT: That part of the rules is still in the REG HERE. Everyone should note that it does state ALL ongoing abilities in battle.
I realize now that having the prophet in my territory makes the example moot. What if it were my Seraph and your prophet with a lost soul with your Nazareth in play?
Also, are we also saying that a Jacob banded to NT Michael wouldn't be able to rescue the NT lost soul from Hormah?
I thought once characters were banded, they provided the identifier needed....or are we strictly talking about type 2 and having access? And if not, how have I missed this ruling since I've been playing the game, if the abilities are combined, offenses are combined, and defenses are combined, why aren't the identifiers?....
The ITB would interrupt Uriah's ability, if it wasn't CBN.
You do realize that if that was true, it makes the Archers heavily OP? Because now I can save him at least 3 times just in T1, and its worse in T2.
That's because no one (you've played) who runs Archers obeys that crazy rule.
That's because no one who runs Archers obeys that crazy rule. I definately don't, and neither do people who run Archers that I've met.
That's the rule, even if you've never actually seen it. It is quite annoying, mind you But not terribly OP.
Technoethicist, re-reading I am not sure if I answered your question or not. I know I have the ruling correct (Jacob + NT Micheal etc.), and what I wrote is how I came to understand it myself. If you need further explanation of why it is so, you may want to start a new thread. Maybe someone more sagacious than myself will answer.
No, I've found an easy way to exploit it, which came from the new set.
Quote from: megamanlan on June 11, 2012, 03:33:25 AMNo, I've found an easy way to exploit it, which came from the new set.If you want the ruling changed I think you are going to need to create a deck that demonstrates the OP-ness of this. The Archers + Horses ruling has been in place at least as long as Forgotten History has (Priests), and that first year of Priests was a major piece of one of the dominant T2 defense metas (Assyrian swarm).
How's this?Egyptian Archer+Archer+Archer+Archer+EM+TDP+EHorses+Wonders Forgotten (up to 4 times) or Forgotten History (up to 4 times) for a grand total 36 Discarded Heroes in T2 before I have to Discard my Archers and at least 3 in T1.
If your opponent is silly enough to allow you to do that that many times, then perhaps T2 is not the game for him. Most T2 players will either be protecting their Heroes in territory, negating the abilities of Archers, or not allowing them to use Horses.
That does have u draw at least 5 each time, also I can run 4 Horses in a Deck, so it gets worse, plus with the card combos that Egyptians can pull off easily, it can get back quickly.
Usually your opponent would just opt to not attack rather than let you chain archers.