New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Is Scrolls of Isaiah an NT Covenant or both NT and OT?
What happens if Matthias is placed into Fishing Boat, and then Judas Iscariot enters play? I don't think we've ever had a card with a conditional identifier before.
I believe we discussed The False Prophet being a magician during playtesting and the idea was considered to make him Orange/Crimson/Pale. However, the decision was made to keep him as just a Heretic and not a Magician for identifier purposes.
Quote from: The Guardian on August 11, 2014, 03:47:33 PMI believe we discussed The False Prophet being a magician during playtesting and the idea was considered to make him Orange/Crimson/Pale. However, the decision was made to keep him as just a Heretic and not a Magician for identifier purposes.OK, I knew that we were doing some game play where some Magicians weren't pale green but still had the identifier, I didn't know if that was the case with him.New question!So I'm guessing if a Character has the Territory class symbol that means their ability activates in territory (and battle)?
Herod's Sentries:Captured characters cannot be rescued unless an angel is in play. If a captured character is rescued, release it instead.Does this mean in Type 1 with an angel in play I can just release a captured hero instead of letting them rescue a LS? I think the answer is obviously yes with the "instead" ability, but clarity is a great thing!
Can you add an Apprehended face down evil character any time in battle or just at the beginning?Capture a human Hero and place an Evil Character from hand face down on it. During a rescue attempt of that Hero, you may add the Evil Character to battle.
So I'm guessing if a Character has the Territory class symbol that means their ability activates in territory (and battle)?Yes.===So does that mean I place that T/C character down and his special ability is automatically "turned on?" I don't haveta place him in battle to "turn on" his special ability and then it would continue in territory (like Judas Isc)?
Covenant with Death is active and I set a TC Hero into play. My opponent deactivates CwD the following turn. When will my hero's ability become active? Is it constantly checking for activation, or is it like a TC Enhancement that can be activated only during your prep/battle/discard phase?
Quote from: Red Warrior on August 13, 2014, 10:05:48 AMCovenant with Death is active and I set a TC Hero into play. My opponent deactivates CwD the following turn. When will my hero's ability become active? Is it constantly checking for activation, or is it like a TC Enhancement that can be activated only during your prep/battle/discard phase?I would assume that if it's an ongoing ability, then it activates when CwD is deactivated.
So just to confirm, TC characters are an exception to the "once prevented, always prevented" nature of other characters? Do they "activate" every phase like Arts/Forts?