Author Topic: Official help please :)  (Read 3022 times)

Offline Prof Underwood

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Official help please :)
« on: June 25, 2009, 04:12:43 AM »
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Player A has Egyptian Charioteers with Egyptian Charioteers (Prevent the special ability of the next enhancement opponent plays this battle) with Egyptian Horses (Interrupt the battle and draw two cards. If used by an Egyptian (except an archer), you may play an evil Enhancement.) already on them in territory.  They activate Holy Grail (Holder may convert a human Evil Character in a territory to a Hero in brigade of holder's choice once per turn. May be used twice per game.) to convert them to a green hero.  They then wait for several seconds (plenty of time for a dominant to fly), and then go into battle to play an good green enhancement.

Player B sees the conversion happen, checks the character ability to see if it would still work now that Egyptian Charioteers is a good character, then checks the weapon class enhancement to see if it still works on a hero, and decides that they want to play Christian Matyr from their hand before that character enters battle.  But by this time, the Egyptian Charioteers has already just entered battle.

Player A says that they waited long enough to play a dominant (which they technically did).  Player B says that there wasn't enough time to check what the effect of conversion was on the cards and then play a dominant (which there wasn't).  Is this slapjack?  Should Player B be given the chance to play CM?  Anyone can answer, but I would particularly appreciate input from Schaef, Bryon, or someone else official.

The Schaef

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Re: Official help please :)
« Reply #1 on: June 25, 2009, 06:54:25 AM »
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I think this is a lesson learned for both parties.  Player A could maybe execute some kind of verbal check before moving on to the next phase if he's done something "significant" like that.  Player B I think needs to be more vocal if he needs more time, he could ask to look at the cards, or just for Player A to hold on for a second.

There are always going to be differences in how much two different parties think is "enough" of the parts of the game that are still subjective, and time allowed for responsive action is probably at the top of the list.  Players need to communicate with each other more, and be assertive in making sure they have the chance to follow the action.

If Player A acted in good faith and allowed time to play a Dominant, I would probably just let them play through from this point since knowledge that the character has entered battle has already "poisoned the well" against the "if I knew you were going to do that, I would have played this instead" aspect of the game.  But make the players aware that they need to assert themselves (politely) if they need a little time to adjust, and be courteous (and generous) with time allowed (and maybe an inquisitive nudge) before moving forward.

Offline Kevin Shride

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Re: Official help please :)
« Reply #2 on: June 25, 2009, 07:32:28 AM »
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I agree with Schaef.  As a judge, I would allow the ability of the converted character to stand.

Incidentally, I know this really wasn't your question, but doesn't the weapon say "evil enhancement"?  How do you play the good green one?

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Offline Captain Kirk

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Re: Official help please :)
« Reply #3 on: June 25, 2009, 09:27:42 AM »
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Huh, I never realized that about Egyptian Horses....

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Offline Prof Underwood

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Re: Official help please :)
« Reply #4 on: June 25, 2009, 10:06:08 AM »
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I think this is a lesson learned for both parties.  Player A could maybe execute some kind of verbal check before moving on to the next phase if he's done something "significant" like that.  Player B I think needs to be more vocal if he needs more time, he could ask to look at the cards, or just for Player A to hold on for a second.
I agree with this.  Unfortunately this was an RTS game and so reading cards is a matter of clicking them (causing player
B to forget to ask to "see them", and typing "hold on" (which they did) didn't show up until after it was too late.

Incidentally, I know this really wasn't your question, but doesn't the weapon say "evil enhancement"?  How do you play the good green one?
That is a very good point, which actually makes this specific example moot.  However, I appreciate the input for future cases.

Offline crustpope

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Re: Official help please :)
« Reply #5 on: June 25, 2009, 10:34:50 AM »
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Incidentally, I know this really wasn't your question, but doesn't the weapon say "evil enhancement"?  How do you play the good green one?


wow, I never realized that.  It is amazing how you tend to just gloss over that stuff.  This maked evil gold a little less versatile than the other brigades.  I know Pale green and gray can be used on offense and defense.  I havent yet checked Crimson, but this is really interesting.
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Offline TimMierz

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Re: Official help please :)
« Reply #6 on: June 25, 2009, 10:53:41 AM »
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wow, I never realized that.  It is amazing how you tend to just gloss over that stuff.  This maked evil gold a little less versatile than the other brigades.  I know Pale green and gray can be used on offense and defense.  I havent yet checked Crimson, but this is really interesting.

Namaan's C&H was likely specifically worded so that Namaan could keep it upon conversion. Two Thousand Horses is older than the rest of the batch, but I'd guess that the good/evil distinction wasn't even considered, and the word "evil" was left out to cut down on words. Swift Horses doesn't specify "evil" either, maybe for the same reason, or maybe because the old Swift Horses didn't specify either (nor was there a reason to). So I guess Gold is the oddball. But maybe that's on purpose - gold's deck discarding can be consistently converted, whereas a lot of cool abilities can't.
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Offline SirNobody

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Re: Official help please :)
« Reply #7 on: June 25, 2009, 11:52:25 AM »
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Hey,

The few seconds to play a dominant idea only applies when the situation is obvious.  When there is something less obvious about the situation additional time needs to be allowed giving the opponent enough time to fully understand the effect of what was done.  Things like King Zedekiah gets initiative against Faithful Servaou nnt is obvious.  Things like determining initiative in a Simeon-Jacob-Captain vs. Lot's Wife-Beast from the Sea-Unclean Spirit-Simon the Magician situation is less obvious.  Generally the use of Holy Grail is an obvious situation, but if the opponent has a question like whether or not the ability works after conversion, it becomes a less obvious situation.

In a face to face game, if there is no response to this action in the first few seconds, you would be free to start your battle.  But if in the first few seconds your opponent starts looking at Egyptian Horses and reading it's ability closely, then you need to give him more time.

In an RTS game, if your opponent claims they needed more time to identify the effects of your action, it becomes an honors system issue and you should give them the opportunity to play Christian Martyr before you attack.  Generally speaking in RTS you have 3 options: ask after every action if they want to respond, play really really slow, or play normally and be willing to take things back when situations like this come up.  I generally go for the last option, despite the fact that it gives up a slight tactical advantage, because it is least disruptive to game play.

Tschow,

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Offline Prof Underwood

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Re: Official help please :)
« Reply #8 on: June 25, 2009, 02:18:09 PM »
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+1  Tim's perspective is the same one that I would typically use (other than the fact that I do ask for init before playing enhs).

Offline Prof Underwood

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Re: Official help please :)
« Reply #9 on: June 25, 2009, 04:41:21 PM »
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Schaef and Kevin,
Do you have any further input regarding this situation specifically in an RTS game?

Offline The Guardian

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Re: Official help please :)
« Reply #10 on: June 25, 2009, 11:44:34 PM »
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Seems to me this is kind of an issue of "how much time is required to give an opponent to figure out what they should/can do?"

I recall a T2 MP game at Nats where I was making a rescue with two banded Heroes. The blocker lost the battle, used his Unholy Writ to capture one of the Heroes, and then said he could do nothing else. The other two players both said they could do nothing either. The problem was, one of them also had an Unholy Writ active, but had forgotten, and in the midst of a giant T2 territory, didn't see it. The other players kinda hemmed and hawed (without saying anything except, "you sure?") and the player repeated several times he had nothing to play. As the lost soul was being handed over, a comment was made and the player finally realized he had Writ, but to their credit the players decided sufficient time had been given and it was the comment that had spurred the realization.

All this to say, it was and probably still is one of the grayer areas of Redemption, particularly in MP games.
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Offline Minister Polarius

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Re: Official help please :)
« Reply #11 on: June 29, 2009, 03:40:45 PM »
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I've always been a proponent of verbal confirmation. I think it should be in the rules that a "my initiative?" is mandatory in battle before playing cards. From my perspective, once everyone has said "I can't do anything," it's much too late (like taking your hand off a piece you have moved in Chess).

This doesn't help with all situations, as it would be ridiculous to require confirmation after everything (Lost Soul drawn...ok....High Places down...ok...Judas from hand...ok...Judas into KotW...ok) but I believe there are a certain few commonly brought-up issues that could easily be solved by requiring verbal check, taking care of the lion's share of the gray area.
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Offline Crashfach2002

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Re: Official help please :)
« Reply #12 on: June 30, 2009, 09:55:48 AM »
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I know I'm probably the most unofficial person making a comment.  But does it really matter when CM is played, because does it not stop the rescue attempt dead in its tracks, because there is now no hero to rescue a lost soul?

Offline Captain Kirk

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Re: Official help please :)
« Reply #13 on: June 30, 2009, 10:18:44 AM »
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I know I'm probably the most unofficial person making a comment.  But does it really matter when CM is played, because does it not stop the rescue attempt dead in its tracks, because there is now no hero to rescue a lost soul?

It does matter because you can prohibit them from gaining the opportunity to play an enhancement.  For example, if my opponent makes a rescue attempt with Lois, a 2/2 purple hero, and I block with Haman, a 6/6 brown evil character.  If I suspect that my opponent has Authority of Christ promo in his hand and I have 10 evil characters sitting in my territory without any protection, I might very well want to play Christian Martyr to keep my opponent from wiping out my entire defense.

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« Last Edit: June 30, 2009, 11:25:00 AM by Captain Kirk »
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Offline RTSmaniac

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Re: Official help please :)
« Reply #14 on: June 30, 2009, 11:12:17 AM »
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evil characters:)
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Offline Captain Kirk

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Re: Official help please :)
« Reply #15 on: June 30, 2009, 11:25:17 AM »
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Whoops, my bad, haha.

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Offline Crashfach2002

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Re: Official help please :)
« Reply #16 on: June 30, 2009, 12:05:27 PM »
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I understand that, I understated what I was saying.  I was only referring to the RA itself, not anything that happened because of the card played.  But being wiped out because you didn't catch something more quickly would be no fun!

Offline Prof Underwood

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Re: Official help please :)
« Reply #17 on: June 30, 2009, 02:24:10 PM »
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I understand that, I understated what I was saying.  I was only referring to the RA itself, not anything that happened because of the card played.  But being wiped out because you didn't catch something more quickly would be no fun!
The problem in this case was a converted evil character with a WC enh that allowed them to come into battle and play first (except that also in this case, that turned out to not be the case).  Once they entered battle, CM couldn't stop them from playing ANB which made it a whole new ballgame.  But if they were CM'd in territory before entering battle, then that could be stopped.

 


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