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I've seen/heard it ruled at tournaments that Zebulun's check is ongoing (i.e., if the # of cards in your hand changes then his ignore will update).
The problem is that an Artifact (like Iron Pan) with a similar ability is constantly updating the condition, because it is an artifact. Artifacts constantly in a state of reactivation when they have an ongoing ability or check. Characters, on the other hand, only activate once, when they enter battle.The wording does not say that at all, and as characters do not constantly activate (like ongoing artifacts, fortresses, sites, etc.), they only can do what is written on the card.
Actually characters with ongoing abilities are constantly trying to activate. If KoT is in battle negating everything, and you play Ezra's Journey to bring in Abiathar, Abiathar's protection is prevented; but if KoT is negated later in the battle, Abiathar's protection will kick in immediately, because it is ongoing.
Hey,We did a poor job of choosing when we used "if" and when we used "while" for the first few years that we did conditional abilities. When we got around to streamlining it we decided to use a system based on the condition itself rather than a keyword that preceeds the condition.If the ability that is conditional is an ongoing ability, and if the condition is a "game state" then the ability is dynamically conditional and is constantly being rechecked to see if the "game state" has changed to turn on or turn off the conditional ability.Protect is an ongoing ability and "has drawn 5 or more cards this turn" is a game state, so Foreign Wives is dynamically conditional.Tschow,Tim "Sir Nobody" Maly