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All the cards you drew go back but the by the numbers ability of Foolish Advice remains in effect.
Quote from: SirNobody on October 11, 2009, 05:28:01 PMAll the cards you drew go back but the by the numbers ability of Foolish Advice remains in effect.What? Tim is saying that Foolish Advice goes back to the deck? I thought the rule was that the other card(s) you drew would go back all except for the FbtN that was played, since you can't undraw a card. Did I misread something somewhere?
so... if you wanted to use a FBTN card 10 times in T2, you could ...
It's not like there's a Grey character with a healthy defense that can play first.
Ant IV, Worship of Milcom to 1/1, FP, Foolish Advice (i think, the black FBTN enh).Yeah, its impractical... but it gets my point across.
Wow, I feel like I've been hypnotized. This is the way it's been all along? I thought there was absolutely no way to unplay a card.So, what if I block a RA with a Philistine holding Philly Chariot, which I use to play Pride of Simon to search my d/c for Foolish Advice and play it? Do FS go back to the d/c, the cards I drew with Chariot go back to the draw pile, and PoS go back to my hand?
I think making all drawing abilities CBI by game rule (like play firsts) would fix this problem, that seems to be the general trend of newer draw abilities anyways (Damsel, Martha)...
Quote from: Smokey on October 13, 2009, 03:19:27 PMI think making all drawing abilities CBI by game rule (like play firsts) would fix this problem, that seems to be the general trend of newer draw abilities anyways (Damsel, Martha)...That would be a pretty dramatic change. But I could almost see myself getting behind that rule just because of how many sticky situations it would circumvent. The biggest problem is that the logic behind this idea would be the exact same used for search abilities, so it would probably be that neither ability or both would get a change. I predict neither.
Quote from: Professoralstad on October 13, 2009, 08:32:22 PMQuote from: Smokey on October 13, 2009, 03:19:27 PMI think making all drawing abilities CBI by game rule (like play firsts) would fix this problem, that seems to be the general trend of newer draw abilities anyways (Damsel, Martha)...That would be a pretty dramatic change. But I could almost see myself getting behind that rule just because of how many sticky situations it would circumvent. The biggest problem is that the logic behind this idea would be the exact same used for search abilities, so it would probably be that neither ability or both would get a change. I predict neither.What really needs to happen here is not making all drawing abilities CBI, but simply making a definition of both drawing and searching abilities more clear.Once a card has been drawn or searched from your deck, it cannot go back in, for any reason. However, allowing a player to negate the ability before it happens would be perfectly acceptable.So what you do is make it so that once completed, draw and search effects are CBN, but you may negate or prevent them before they are completed. This way you can still try to stop your opponent from drawing/searching, but once you have completed the effect, you cant go back and change it.
You're suggesting that only cards that search for cards to put them in play, and cards you play after a draw ability that negates said ability should be CBI?
No, not at all. All I am suggesting here is that once an instant ability is completed, it cannot be interrupted.
At current we play a game that has no sense of its own space/time continuum.
We're not going to make draw abilities cannot be interrupted. They are powerful enough as it is.