Check out our Event Calendar! View birthdays, holidays and upcoming tournaments!
When a player is controlling character(s) in battle and an opponent's special ability, or a game rulethat has been triggered by an opponent's special ability, would leave that player with no character inbattle when the special ability has completed, they have Special Initiative.When this occurs, all abilities are paused and suspended (including additional abilities on cardsplayed or any triggers) and the player with their character(s) being removed has the opportunity toplay an Enhancement that will interrupt or negate the ability that is causing the removal (or thattriggered the corresponding game rule). The enhancement played must be able to interrupt ornegate the removing ability. If the card with the removing ability was already removed from playdue to its ability, it may still be targeted during Special Initiative by an enhancement that specificallytargets its card type.
I thought that special initiative only an opportunity for interrupting or negating the ability removing your last character from battle (if it can be negated)...
the player with their character(s) being removed has the opportunity toplay an Enhancement that will interrupt or negate the ability that is causing the removal (or thattriggered the corresponding game rule).
What I really want to know is whether redoubter will still insist on following the rules exactly as written no matter how ridiculous now that it's come to light the rules say all SA's are suspended during Special Initiative.
I believe kariusvega is accurate in his assessment of how it is to be played.Mr. Pol is also accurate in his assessment that there is some wonky wording going on with SI.
So this is an official ruling that the striken through part is to be followed but not the bolded and italicized part?
"The enhancement played must be able to interrupt or negate the removing ability." at what point does discarding a 3/3 card interrupt or negate the removing ability?toss does not target hand. "A toss ability allows a player to discard an enhancement to decrease an opposing character in battle." that's it.. no interrupt, no negate.
SI does not undo anything; any ability that already activated and is completed or is currently ongoing is still in effect. This includes prevent, protect, triggers, and so on.