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3) No. Immune = Can't be effected by opp's cards.
Quote from: TheKarazyvicePresidentRR on February 06, 2010, 08:28:42 PM3) No. Immune = Can't be effected by opp's cards.Slight addition to this.Immune = Cannot be targeted for harm. There is a difference, although it's not a huge one.
It must be two if possible.
1) I have priestly breastplate activated on Aaron. Later on, Aaron is set aside. Where does PB go?
Artifacts do work in set aside.
2) With PB, due to the wording of the last sentence, does that mean I used up my one activation in the artifact pile before I transfer it to Aaron or can I still activate another artifact?
An activated artifact remains active for one round. In both cases if you set aside the hero that the card is on it completes it's "current" activation. For the placed card that means it continues to work until the end of the game. For the artifact it means it continues to work until the end of the round. After the round the artifact must be activated again to remain in effect, but the hero it was on is no longer a valid target to activate it on because the hero is out of play.
Since Priestly Breastplate requires activation and then placement (as opposed to Magic Charms, for example), by this argument PB should eat up your artifact pile activation every single round it is active whether placed on a Priest or no.
With that definition, how is initiating a side battle harmful for the immune person? All that is going on is the hero is calling some one else to fight them. I see no harm on the immune person (like if we are fighting and I can't hurt you, nothing is stopping me from calling on some one else to fight you). What am I missing?
Quote from: EmJayBee83 on February 07, 2010, 10:33:28 AMSince Priestly Breastplate requires activation and then placement (as opposed to Magic Charms, for example), by this argument PB should eat up your artifact pile activation every single round it is active whether placed on a Priest or no.Are you saying that if PB was on aaron in set aside, that I can't activate something else in my normal art pile afterwards? That makes no sense.
Split Altar first.
Quote from: Minister Polarius on May 04, 2010, 09:29:05 AMSplit Altar first.I can get behind that one as well. It is ridiculous for a national promo (in this era of streamlining SA's on cards) to be so impotent .
Then:A) get the job right the first time (especially since you already had a card that did what split altar was suppose to do...you should have gotten it right)B) we should.
We don't errata cards to make them stronger, We also don't errata cards to do what we thought they would do.
Quote from: Red Dragon Thorn on May 04, 2010, 10:48:33 AMWe don't errata cards to make them stronger, We also don't errata cards to do what we thought they would do.Either fix Zaccheus or fix Split Altar.
Quote from: BubbleBoy on May 04, 2010, 11:43:57 AMQuote from: Red Dragon Thorn on May 04, 2010, 10:48:33 AMWe don't errata cards to make them stronger, We also don't errata cards to do what we thought they would do.Either fix Zaccheus or fix Split Altar.am I missing something? what is wrong with Zach?
what is wrong with Zach?
stops fort abuse
ZaccheusType: Hero Char. • Brigade: Yellow • Ability: 5 / 2 • Class: None • Special Ability: Holder may search draw pile for one Fortress card. Shuffle draw pile. • Play As: Holder may search draw pile for one Fortress card and put it in play. • Identifiers: NT Male Human • Verse: Luke 19:5 • Availability: Apostles booster packs (Uncommon)