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I just added one but it'll need the approval of my pears before I post it here.
Thanks for bringing up those good points. Apparently there has never been a definition for Special Initiative in the REG. I just added one but it'll need the approval of my pears before I post it here. The explanation exists on page 21 of the rulebook.I'm fairly certain that going forward special initiative will only be given when you're last character in battle is being removed by a special ability. That is a change from the way it has been played. We discussed this prior to Nationals as an update to the new rulebook. Our intention was to announce this change after Nationals but it got overlooked until now.I'm interested to hear your thoughts.
I know this isn't functionally any different (and you may not be using the full proposed definition), but it is at least as clear, if not more so, I think it should be: When your all the characters on your side of the battle are being removed by a special ability (or game rule caused by a special ability in the cases like decreasing characters to 0 toughness or less) controlled by your opponent.The main difference I see is that "last" implies only one, whereas "all" could mean one or more simultaneously, secondly you have to include game rules triggered by special abilities otherwise decreasing to 0 toughness won't grant special initiative (since the game rule is removing the character not the special ability, and even though it may look the same on the surface, I'd rather close loopholes before they become problems and/or cause long and tedious arguments)
We need to have a definition either here or in Choose The Rescuer/Blocker to specify whether it applies. Unless someone in battle is protected from return, then a CTR/B ability is technically an SA that removes all characters from battle, even though it adds more. Would it result in SI before the completion? It would just need to be clear.
I would like all of what Redoubter said too, and also a clear note of if a special ability activates that removes a character from battle, thus causing the other player to lose the battle by the numbers (what Redoubter and I were disagreeing about when this came up before) if that situation causes SI.
....character's removal.......game ruled....
Quote from: Redoubter on October 23, 2012, 06:41:28 PMWe need to have a definition either here or in Choose The Rescuer/Blocker to specify whether it applies. Unless someone in battle is protected from return, then a CTR/B ability is technically an SA that removes all characters from battle, even though it adds more. Would it result in SI before the completion? It would just need to be clear.I believe that should be clarified under the rule entry for Choose Opponent. Feel free to make a suggestion based on the current entry in the PDF REG. Since we can now more easily and readily modify the REG we strongly value the input of Redemption fans, especially REPs.
As far as I know, the same copy of a generic character has to go through a location that resets it before it can enter battle again, though you could pick a different copy of the same generic character.
Sounds good, except "would leave" may be more clear than "leaves."
Perhaps it could be clearer that you have to negate the direct cause of the removal. Reading that now, one may get the impression that you can attempt to interrupt Omri when Gates is killing your Hero.
And as a minor quibble, there should be a comma after "removal." XD
In my mind the wording is already perfectly clear, but I admit that sometimes things make a lot more sense when you already know them instead of looking at it from the perspective of someone new. What do you suggest we change to address the "source of removal" issue? What's unclear about the way it's worded now?