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But how can you band Armorbearer to Moses w/o Moses getting kicked out of battle? (Armorbearer isn't CBN, so once Moses bands in, he negates Armorbearer which kicks him back out of battle (again, he's not negated, but he leaves the battle)?
I thought you mentioned Armorbearer+Moses...You could play an Interrupt/Negate on Moses via SI... But I still question if losing by Game rule counts as a way to trigger SI. As far as I can tell, it's never been resolved.
It has been ruled on. An SA is causing you to lose the battle via removal (of Moses), so you get SI. Now, what exactly Moses plans to play to Negate Lies is beyond me.
Quote from: Minister Polarius on October 21, 2012, 01:07:39 PMIt has been ruled on. An SA is causing you to lose the battle via removal (of Moses), so you get SI. Now, what exactly Moses plans to play to Negate Lies is beyond me.Ehud's Dagger
Quote from: Minister Polarius on October 21, 2012, 01:07:39 PMIt has been ruled on. An SA is causing you to lose the battle via removal (of Moses), so you get SI. Now, what exactly Moses plans to play to Negate Lies is beyond me.Oh so they finalized that its not by the numbers? (I thought that part was stupid... How it makes sense is beyond me...)
If a SA causes you to be losing by the numbers (like the removal of Moses and replacing him with a smaller hero, in this case), it causes SI.
Why should it be it's own term? It doesn't exist. It's just losing by removal. which means it occurs when you are removed and dying. Nothing more nothing less and quite simple.
Those rules are easily understood. Aka simple, not complex etc. Not knowing the rules is different. Stop confusing ignorance and complexity.
Quote from: Ring Wraith on June 18, 2012, 07:47:51 PMQuote from: Bryon on June 18, 2012, 02:12:37 PMFirst, there is no such thing as "losing by a special ability." There is only:1. Regular Initiative (based on numbers according to the initiative table), and2. Losing by removal (which has lately been called 'special initiative,' though that term does not appear in the rule book)The part that is fuzzy is when 1 banded character is removed from battle but there is still another character remaining on that side of the battle. In the past, the rules have allowed an interrupt to be played on either of those characters (the remaining one or the one being removed), though I am not certain that needs to remain legal. It seems to me that as long as one character remains on your side of the battle, you can only ever have regular initiative.It seems to me that you should only really be "losing by removal" if your last character in battle is being removed from battle.Just to clear things up, this isn't an officially changing right now, is it?No. I'm just voicing my support for a change.
Quote from: Bryon on June 18, 2012, 02:12:37 PMFirst, there is no such thing as "losing by a special ability." There is only:1. Regular Initiative (based on numbers according to the initiative table), and2. Losing by removal (which has lately been called 'special initiative,' though that term does not appear in the rule book)The part that is fuzzy is when 1 banded character is removed from battle but there is still another character remaining on that side of the battle. In the past, the rules have allowed an interrupt to be played on either of those characters (the remaining one or the one being removed), though I am not certain that needs to remain legal. It seems to me that as long as one character remains on your side of the battle, you can only ever have regular initiative.It seems to me that you should only really be "losing by removal" if your last character in battle is being removed from battle.Just to clear things up, this isn't an officially changing right now, is it?
First, there is no such thing as "losing by a special ability." There is only:1. Regular Initiative (based on numbers according to the initiative table), and2. Losing by removal (which has lately been called 'special initiative,' though that term does not appear in the rule book)The part that is fuzzy is when 1 banded character is removed from battle but there is still another character remaining on that side of the battle. In the past, the rules have allowed an interrupt to be played on either of those characters (the remaining one or the one being removed), though I am not certain that needs to remain legal. It seems to me that as long as one character remains on your side of the battle, you can only ever have regular initiative.It seems to me that you should only really be "losing by removal" if your last character in battle is being removed from battle.
The way bryon said is the way it ought to be ruled to be honest.
I'm fairly certain that going forward special initiative will only be given when you're last character in battle is being removed by a special ability. That is a change from the way it has been played. We discussed this prior to Nationals as an update to the new rulebook. Our intention was to announce this change after Nationals but it got overlooked until now.I'm interested to hear your thoughts.