Author Topic: Changes to Decrease Rules  (Read 7165 times)

Offline Ken4Christ4ever

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Re: Changes to Decrease Rules
« Reply #50 on: October 22, 2011, 08:14:35 PM »
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This came up in a game this week again... Since I don't see anywhere that it has been ruled decisively, do enhancements on characters count toward their numbers for the decrease abilities?

Offline lightningninja

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Re: Changes to Decrease Rules
« Reply #51 on: October 22, 2011, 08:37:56 PM »
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No they do not Ken. But permanent increases do, like Meditation.
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Offline Ken4Christ4ever

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Re: Changes to Decrease Rules
« Reply #52 on: October 22, 2011, 09:21:07 PM »
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I fully support that ruling. :) If anyone else could confirm it, simply due to the uncertainty earlier in the thread, that would be great!

Offline Prof Underwood

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Re: Changes to Decrease Rules
« Reply #53 on: October 23, 2011, 09:15:45 AM »
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My understanding is that numbers from enhancements do NOT count toward the character's stats for either ignoring (ie. defending against Zeb) or protecting from discard due to decrease.

So a 5/5 EC who had played a 2/2 EE would NOT be ignored by Zebulun if his owner had 6 cards in hand.  Similarly, a 5/5 GC who had played a 2/2 GE WOULD STILL be discarded if the defender played Hunger to decrease him 6/6.

Offline Bryon

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Re: Changes to Decrease Rules
« Reply #54 on: October 23, 2011, 11:04:19 AM »
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I agree with Prof Underwood and lightningninja

Offline Ken4Christ4ever

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Re: Changes to Decrease Rules
« Reply #55 on: October 23, 2011, 12:12:28 PM »
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Thank you!

Offline RTSmaniac

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Re: Changes to Decrease Rules
« Reply #56 on: October 24, 2011, 09:48:25 PM »
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however it makes a good argument that enhancements should count toward characters stats. I mean whats an enhancement for anyways if not to enhance the character?
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Lamborghini_diablo

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Re: Changes to Decrease Rules
« Reply #57 on: October 24, 2011, 09:50:14 PM »
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however it makes a good argument that enhancements should count toward characters stats. I mean whats an enhancement for anyways if not to enhance the character?

The way I see if, if I have a 12/12 hero and a 1/1 hero banded together in battle, my TOTAL number is 13/13.

Opponent plays Hunger, I'm now 6/6 and -5/-5, so my total number is still 1/1, but that doesn't stop my small hero from dying.

Offline DDiceRC

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Re: Changes to Decrease Rules
« Reply #58 on: October 25, 2011, 06:21:35 PM »
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however it makes a good argument that enhancements should count toward characters stats. I mean whats an enhancement for anyways if not to enhance the character?

The way I see if, if I have a 12/12 hero and a 1/1 hero banded together in battle, my TOTAL number is 13/13.

Opponent plays Hunger, I'm now 6/6 and -5/-5, so my total number is still 1/1, but that doesn't stop my small hero from dying.

But if you immediately discard your "dead" hero, under the new rule you'd be 6/6 instead of 1/1, since your -5/-5 hero is no longer in battle.
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browarod

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Re: Changes to Decrease Rules
« Reply #59 on: October 25, 2011, 06:24:58 PM »
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however it makes a good argument that enhancements should count toward characters stats. I mean whats an enhancement for anyways if not to enhance the character?

The way I see if, if I have a 12/12 hero and a 1/1 hero banded together in battle, my TOTAL number is 13/13.

Opponent plays Hunger, I'm now 6/6 and -5/-5, so my total number is still 1/1, but that doesn't stop my small hero from dying.

But if you immediately discard your "dead" hero, under the new rule you'd be 6/6 instead of 1/1, since your -5/-5 hero is no longer in battle.
....So? Initiative based on numbers is fluid, it changes often like anytime characters enter/leave battle and when numbers get increased/decreased (like with Hunger) as well as with general numbers calculated in from enhancement abilities.
« Last Edit: October 25, 2011, 06:31:33 PM by browarod »

Offline DDiceRC

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Re: Changes to Decrease Rules
« Reply #60 on: October 25, 2011, 09:58:28 PM »
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I'm not complaining. I think it's a neat little side effect that on some occasions losing your decreased character immediately could be more beneficial than keeping them in play.
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Offline christiangamer25

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Re: Changes to Decrease Rules
« Reply #61 on: December 01, 2011, 05:09:26 AM »
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hate to dig up dirt and necropost but how does the new decrease ruling apply in the case of protect forts and ecs in territory.
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Offline SomeKittens

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Re: Changes to Decrease Rules
« Reply #62 on: December 01, 2011, 09:33:44 AM »
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If something protects from discard, the protected item can't be discarded.  For instance, Phars/Sadds can't die from CoT in territory with HPP in play.  However, when they enter battle, they will die.  However, if something only protects from discard abilities, then they can be discarded.  (e.g. Abithar)
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Lamborghini_diablo

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Re: Changes to Decrease Rules
« Reply #63 on: December 01, 2011, 02:19:47 PM »
+1
adding on to that:

If it protects characters from opponents, they can't even be targeted for a decrease.

slugfencer

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Re: Changes to Decrease Rules
« Reply #64 on: December 07, 2011, 01:42:15 PM »
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If something protects from discard, the protected item can't be discarded.  For instance, Phars/Sadds can't die from CoT in territory with HPP in play.  However, when they enter battle, they will die.  However, if something only protects from discard abilities, then they can be discarded.  (e.g. Abithar)

....So the pharisee with HPP in play and Crown o thorns in play is fine in territory and then 0/0 in battle--then is he Instantly discarded now in battle or is he waiting to die until end o battle phase?
Thanks!

Offline SomeKittens

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Re: Changes to Decrease Rules
« Reply #65 on: December 07, 2011, 01:52:26 PM »
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Instantly, however, his ability still activates.
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Offline STAMP

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Re: Changes to Decrease Rules
« Reply #66 on: December 07, 2011, 04:31:06 PM »
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Instantly, however, his ability still activates.

Checking for numbers really should be added to the "Order of Abilities" documentation.  It sounds like it should be at the end?  Or after character abilities and before weapon, placed, band and CTB/CTR??

Quote from: Rule clarifications
CARDS WITH MULTIPLE SPECIAL ABILITIES

When a single card has more than one special ability (including gained abilities), and an order is not specified, perform the abilities in this order:

1. First, complete all printed special abilities in the order written on the card EXCEPT those that add a character to the battle.

2. Then complete all gained abilities (gained in set-aside or on previous turn, etc.), EXCEPT those that add a character to the battle.

3. Then, complete all weapon abilities.

4. Then, complete banding abilities.

5. Last, complete choose blocker abilities.
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Offline Bryon

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Re: Changes to Decrease Rules
« Reply #67 on: December 09, 2011, 06:51:04 PM »
+1
Or, do you check for 0 toughness after all abilities complete, just like how you wait to check initiative after all special abilities complete.

All abilities complete.
Discard all characters with zero toughness.
Initative check.

Does that work?

Offline STAMP

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Re: Changes to Decrease Rules
« Reply #68 on: December 09, 2011, 07:40:08 PM »
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Or, do you check for 0 toughness after all abilities complete, just like how you wait to check initiative after all special abilities complete.

All abilities complete.
Discard all characters with zero toughness.
Initative check.

Does that work?

Works for me and is what I'd prefer.  Because the decrease rule is new, Kittens comment made me concerned.
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Offline christiangamer25

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Re: Changes to Decrease Rules
« Reply #69 on: December 10, 2011, 01:06:25 AM »
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ok so if we go with byrons suggestion were saying gates of samaria does target
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