New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
however it makes a good argument that enhancements should count toward characters stats. I mean whats an enhancement for anyways if not to enhance the character?
Quote from: RTSmaniac on October 24, 2011, 09:48:25 PMhowever it makes a good argument that enhancements should count toward characters stats. I mean whats an enhancement for anyways if not to enhance the character?The way I see if, if I have a 12/12 hero and a 1/1 hero banded together in battle, my TOTAL number is 13/13.Opponent plays Hunger, I'm now 6/6 and -5/-5, so my total number is still 1/1, but that doesn't stop my small hero from dying.
Quote from: Lamborghini_diablo on October 24, 2011, 09:50:14 PMQuote from: RTSmaniac on October 24, 2011, 09:48:25 PMhowever it makes a good argument that enhancements should count toward characters stats. I mean whats an enhancement for anyways if not to enhance the character?The way I see if, if I have a 12/12 hero and a 1/1 hero banded together in battle, my TOTAL number is 13/13.Opponent plays Hunger, I'm now 6/6 and -5/-5, so my total number is still 1/1, but that doesn't stop my small hero from dying.But if you immediately discard your "dead" hero, under the new rule you'd be 6/6 instead of 1/1, since your -5/-5 hero is no longer in battle.
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If something protects from discard, the protected item can't be discarded. For instance, Phars/Sadds can't die from CoT in territory with HPP in play. However, when they enter battle, they will die. However, if something only protects from discard abilities, then they can be discarded. (e.g. Abithar)
Instantly, however, his ability still activates.
CARDS WITH MULTIPLE SPECIAL ABILITIESWhen a single card has more than one special ability (including gained abilities), and an order is not specified, perform the abilities in this order:1. First, complete all printed special abilities in the order written on the card EXCEPT those that add a character to the battle. 2. Then complete all gained abilities (gained in set-aside or on previous turn, etc.), EXCEPT those that add a character to the battle.3. Then, complete all weapon abilities.4. Then, complete banding abilities.5. Last, complete choose blocker abilities.
Or, do you check for 0 toughness after all abilities complete, just like how you wait to check initiative after all special abilities complete.All abilities complete.Discard all characters with zero toughness.Initative check.Does that work?