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Why does it matter that the prevent card was played after the CBP ability?
That is really confusing because for so long Negate has been "Interrupt and Prevent", so you can interrupt and prevent a "Cannot be Prevented" card. Perhaps that is why Negate is going to be redefined in the new REG? Can you Negate a "Cannot be Interrupted" card?
If it is played BEFORE the cannot be prevented card is played, then the CBP card still works. If it is played AFTER the cannot be prevented card is played, it is stopped.
Interrupt is an ability that temporarily undoes a previously completed ability or set of abilities and inserts the special ability on the interrupt card before the previously completed abilities complete. Interrupt is used to stop another card’s special ability until the special ability on the interrupt card is completed (see Interrupt in the glossary of the rulebook [p. 45]). An “interrupt” goes back in time and suspends something that has already happened.
From the Angel Wars insert card:"Cannot be prevented" means that the special ability activates when the card is played, regardless (oh no, there's that word again!) of any negate or prevent ability that is already affecting battle. However, a "cannot be prevented" ability can be interrupted or negated after it is played."Cannot be interrupted" is the opposite. These special abilities can be prevented before they are played. But if they are not prevented before they are played, nothing can interrupt or negate them after they are played."Cannot be negated" includes both of the above. These abilities cannot be prevented beforehand, and cannot be interrupted or negated after being played.
If time travel is occurring(a la the REG) then the Prevent part of Negate is happening before the "Cannot be Prevented", right?
Well then I say "Cannot be Prevented" is Illogical, does not follow the set rules for Interrupt and Prevent, and is Unamerican!!
The REG quote may make it sound more confusing than it actually is. Although the REG states that the negate ability "inserts" itself before the card it is attempting to negate, it is simplest to think about it in order the cards are physically played on the table. If you take cards on the table and stack them in the order played with the first card being played on the bottom, if a negate card is on the bottom (such as a negate all), then a cannot be prevented card further up in the stack works. If a CBP card is further down in the stack and the negate card is above it in the stack, then the CBP card does not work. Does that make sense?
Quote from: Korunks on June 03, 2010, 01:35:42 PMWell then I say "Cannot be Prevented" is Illogical, does not follow the set rules for Interrupt and Prevent, and is Unamerican!! And children's card games are serious business.... IN AMERICA!
Quote from: Korunks on June 03, 2010, 01:24:18 PMIf time travel is occurring(a la the REG) then the Prevent part of Negate is happening before the "Cannot be Prevented", right?The REG quote may make it sound more confusing than it actually is. Although the REG states that the negate ability "inserts" itself before the card it is attempting to negate, it is simplest to think about it in order the cards are physically played on the table. If you take cards on the table and stack them in the order played with the first card being played on the bottom, if a negate card is on the bottom (such as a negate all), then a cannot be prevented card further up in the stack works. If a CBP card is further down in the stack and the negate card is above it in the stack, then the CBP card does not work. Does that make sense?Kirk
Knowing what the words "interrupt" and "prevent" mean (and nothing else) would never lead a player to the "correct" way to play CBP enhancements involving the words "can't be stopped after this card is played" and "can't be stopped before this card is played".
Quote from: jmhartz on June 04, 2010, 12:38:58 PMKnowing what the words "interrupt" and "prevent" mean (and nothing else) would never lead a player to the "correct" way to play CBP enhancements involving the words "can't be stopped after this card is played" and "can't be stopped before this card is played".Actually I think that when people think about the word "prevent" they think about stopping something before it happens. When people think about "interrupt" they think about breaking in after something happens. So I think the words are actually pretty intuitive.I do understand how it is hard to change when you've been playing something one way for a long time though, and I appreciate you willingness to try your best to fix things. That's the right attitude to have.
Here's the thing Prof: by using the idiotic interpretation that's currently being used, NOTHING could ever be interrupted and then prevented. Oh, I understand completely what is the intent and why CBP is not really CBP. But what you end up with is the relation of "interrupt" to "cannot be interrupted" does not equate with "prevent" to "cannot be prevented".
Quote from: STAMP on June 04, 2010, 04:23:55 PMHere's the thing Prof: by using the idiotic interpretation that's currently being used, NOTHING could ever be interrupted and then prevented. Oh, I understand completely what is the intent and why CBP is not really CBP. But what you end up with is the relation of "interrupt" to "cannot be interrupted" does not equate with "prevent" to "cannot be prevented".I think the whole hang up is on the phrase "interrupt AND prevent". I don't think that we should really use that language anymore. I think it would be more accurate to replace "negate" with the words "prevent AND/OR cancel".
That would be fine if negate was the only issue, but it's not. We still have several cards that say to "interrupt and prevent", e.g. Warrior's versions of Bow and Arrow, Ehud's Dagger, etc.EVERYTHING would work just fine and be easy to understand if negate really meant "interrupt and prevent", and cannot be prevented meant cannot be prevented.Seriously, cannot be prevented would work just like the current ITB/play next cards. If you interrupt a CBP ability you have to do something to nullify the ability before it kicks back in at the end of the interrupt. We all know that after an ITB you have to do something to nullify the SA that's being interrupted: discard, protect, shuffle, etc.