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Quote from: 12tipton3 on April 05, 2010, 08:00:03 PMi would like this post to end this thread. i am giving the scenario, and having read this thread, the rulebook, (10th anniversary), and the exegetical guide, here is my thoughts. here is how this works. bringing fear can't stop zeal. bringing fear is not cuasing me to loose by removal. ovbp is. i interupt overwhelmed with zeal. (which the whole ability is cbn) you die and unless you do something w/ cm or unkown nation, i win the lost soul. I AM NOT NEGATING BRINGING FEAR!!!!!!!!!!! I AM INTERUPTING OVERWHELMED. phinehas wins unless overwhelmed somehow becomes cbn.This is wrong, it is an indirect negate. For those of you who disagree what is your definition of indirect negate? You are have to interrupt my prevent to interrupt Overwhelmed by Philistines. You cannot interrupt my prevent, this makes no logical sense. And I will continue to argue untill we come to a logical conclusion. How can something that cannot be interrupted be interrupted?
i would like this post to end this thread. i am giving the scenario, and having read this thread, the rulebook, (10th anniversary), and the exegetical guide, here is my thoughts. here is how this works. bringing fear can't stop zeal. bringing fear is not cuasing me to loose by removal. ovbp is. i interupt overwhelmed with zeal. (which the whole ability is cbn) you die and unless you do something w/ cm or unkown nation, i win the lost soul. I AM NOT NEGATING BRINGING FEAR!!!!!!!!!!! I AM INTERUPTING OVERWHELMED. phinehas wins unless overwhelmed somehow becomes cbn.
This is wrong, it is an indirect negate. For those of you who disagree what is your definition of indirect negate? You are have to interrupt my prevent to interrupt Overwhelmed by Philistines. You cannot interrupt my prevent, this makes no logical sense. And I will continue to argue untill we come to a logical conclusion. How can something that cannot be interrupted be interrupted?
Korunks, I consider you my best friend. I mean no offense by this what so-ever, I do not want anything (especially a thread) to come be tween us.
Korunks, You have a completely false idea of indirect negate.Indirect negation is if you negate something that caused something else to occur. Example, I negate a banding card, the special ability on the hero that got banded in is negated. THAT is indirect negation.simply bypassing a card is NOT indirect negating. Its a very simple thing that happens:Bringing Fear, which is CBN, attempts to prevent Zeal for the Lord, which is CBN. The negate fails because zeal is CBN. Zeal never does ANYTHING to Bringing Fear, it just interrupts Overwhelmed by Philistines.According to you, just playing a CBN enhancement during a battle with someone like TSA in battle would be "indirectly negating" the heroes fbtn. That is simply not true.Cannot be Negated means Cannot be Negated. A CBN negate is NOT able to negate another CBN card, period.
If negation worked as you thought it did, the words "cannot be negated" on anything would be practically meaningless.Just curious, how would you handle a situation where a CBN negate was trying to negate another CBN negate?
I must have been taught incorrectly when I started and it has taken until now for me to run into a situation which exposed it. I understand I may have a false idea of Indirect Negate, but that is irrelevant since the consensus is against me, even though to me it seems illogical I'll just have to file it under things about Redemption I dislike and move on. This isn't the first time I have disliked how the game is played, and with the direction the game seems to be going, I doubt it will be the last.
which ever came in first, I'm guessing.
CBN means CBN so if you play bringing fear to negate good enhancements. And then they play zeal, zeal would go through because it is cbn and you cannot negate a cbn. Zeal isn't in any way negating bringing fear. It is discarding the character not the enhancement after the interruption.
I'm not sure how it's illogical, but this has been the way it is since the beginning. I agree though, lately there have been some pretty outrageous rulings. *mutters about abilifiers...
Quotewhich ever came in first, I'm guessing.That is correct, that is what I feels should happen because to ME it is more logically correct that an uninterruptable prevent should stop all even other CBN.
If Zeal was played First I feel that any other CBN Interrupt and discard would also not work.
QuoteCBN means CBN so if you play bringing fear to negate good enhancements. And then they play zeal, zeal would go through because it is cbn and you cannot negate a cbn. Zeal isn't in any way negating bringing fear. It is discarding the character not the enhancement after the interruption.I know I was wrong, I think it should be otherwise but I know I'm wrong .
If I block your Michael with Twelve-Fingered Giant, you believe that you should not be able to play The Second Seal to bring in all of your heroes, since that would be effectively negating my negate? If that is what you believe, I guess I don't see how that is more logical than the way it is.
QuoteIf I block your Michael with Twelve-Fingered Giant, you believe that you should not be able to play The Second Seal to bring in all of your heroes, since that would be effectively negating my negate? If that is what you believe, I guess I don't see how that is more logical than the way it is.No Because Michael entered battle first. You would not be interrupting any form of prevent, you were there first.
But according to your logic, if I go out with Spy, then you block with TFG, then I play Wheel within a Wheel to exchange for Joshua the High Priest, it is a different situation when I play Jehoiada's Strength?
I see where your confusing is coming from.Say I RA with a FBTN hero, then you block and play a CBN discard enhancement. You see this as interrupting the prevent?Thats not how it works. The status of CBN works more like a protect ability. It says "This card is protected from being interrupted, prevented, or negated"While CBN is not classified as a protect, it works very similarly by protecting the ability from being prevented, interrupted, or negated.
I do have a question, wouldn't bringing fear negate everything befor zeal was played, thusly negating zeal?
I understand that now, but I still don't like it.
You see, the reason we keep arguing this point is that if you really did understand it, you would probably like it just fine, as all of us do. Smiley
Abilifiers have not officially been ruled on, I still rule all abilifiers as Identifiers. Until an official answer comes or the CURRENT REG is updated that is how it should be ruled.
"Holds" is a special ability, regardless of where it appears on a card.Definitions of */* abilities are identifiers, regardless of where they appear on the card.
I like Schaef's idea that, when "Holds" appears on the identifier line of a fortress, the placement of the card into the fort is an action allowed by the game rule for fortresses, and not a special ability. But it is still a manually-triggered action, and not an instant ability that is now-or-never at the moment it is played.
That is not official Bryon later stated in that same thread:QuoteI like Schaef's idea that, when "Holds" appears on the identifier line of a fortress, the placement of the card into the fort is an action allowed by the game rule for fortresses, and not a special ability. But it is still a manually-triggered action, and not an instant ability that is now-or-never at the moment it is played.emphasis mine, but that was after several long pages of discussion. We need a clear cut ruling now, not some post from the beginning of a discussion where the decision was changed.
it was Bryon. Schaef didn't agree at all.the rules only change once a year. after nationals.