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'Cannot be Interrupted' actually seeing as the abilites came before TFG.
Prevents only stop abilities in the future.To stop an ability that has already happened, you must interrupt it.
"Cannot be prevented" or "Cannot be interrupted" would keep Hero B's effect from being fizzled by TFG.
Hmm, you are half right. CBP would not keep Hero B from fizzling unless both Heroes A and B were CBP. Then, if TFG was presented, he would interrupt, but then nothing else would happen, time would resume, the band would re-form, and Hero B would do it's thing. Unless I'm completely wrong about how interrupt works, I believe this is how it would go.
No, a negate is NOT truely "interrupt and then prevent"You can play a full negate and kill a CBP ability. The way you describe it, a CBP would be just as good as a CBN.CBP ONLY stops cards from being pre-emptively negated, such as during FBTN. They fail to negates afterwards.CBI ONLY stops cards from being negated afterwards. They fail during FBTN.CBN does both.
In most cases it is similar to interrupt and prevent. The main case it's not is when you have a negate played after a CBP. if it was truely interupt and then prevent, you would be right. However, negate is its own term that GENERALLY plays like int+prev, but can negate a CBP after it has been played.
or play the cbp ls too. works wonders.