New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
All rules and conditions that apply to Lost Souls apply to captured characters treated as Lost Souls. For example, captured characters treated as a Lost Soul may be placed in access sites, just as regular Lost Soul cards. These imprisoned characters are technically not Lost Souls, but are treated as Lost Soul cards. Only a card that affects Lost Soul cards is able to affect that character held prisoner, unless a card specifies “captured Hero” or “captured Evil Character.”Captured characters treated as Lost Souls return to their owner’s draw pile if a special ability returns it to a draw pile (shuffled, placed beneath, etc.). The shuffled character cards return to face value.When capturing a character, if you are causing your opponent to be losing, they have the initiative to play the next card. In these situations, the only thing they can play is an interrupt or a negate card (see Losing by Removal in the rulebook [p. 21]), otherwise there is no character to play any other enhancements on.Captured characters retain their identity, therefore must conform to the restrictions of duplicates in play. Should a character by the same name be already in a player’s territory or set aside area, the holder of the duplicates determines which duplicate to discard. Because a captured character is treated as a Lost Soul, it cannot be discarded by Christian Martyr or Angel of the Lord. The drawback to playing a capture card is that you will have to defend additional lost souls in your land of bondage (available for your opponent to rescue). A battle challenge can become a rescue attempt if a card is captured and made available as a Lost Soul during a battle.
Do you really want people to be able to band Lost Souls out of the Land of Bondage into battle?
I agree, but what does that have to do with acknowledging their brigade color?
I think we could make a card that says "Return all captured white brigade heroes to territory." and it should work.
Do captured charachters still keep their SA's? for instance if esther (promo) is captured, is everyone still immune to hamman's plot except haaman?
I'm sorry Schaef, but I wasn't trying to suggest anything. When I read the question, I looked up that passage under Instant Abilities > Capture > How to Use. When I read it, I saw different part of it saying they would keep a brigade color and other parts that said they would not, as I pointed through bolds and italics.
- "Bearing" cards - I could not find any indication either way regarding whether or not cards that Characters are "Bearing" stay with the Character when it is captured (Joseph, Warrior/Weapon Class, Poisons/Diseases, Simon of Cyrene, Ahab's Armor, etc ...).
Rulebook: If a warrior is discarded or captured, or returned to hand, all weapon cards on the character are discarded.
This is not an indication, however, that Special Abilities work on Captured Characters. I believe they do not, though I could not find any indication of this in the REG.