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Quote from: Alex_Olijar on February 02, 2011, 02:33:24 PMSin in the Camp is a strategy that was implemented. Luck of the Draw was not.If you can come up with a CCG that has no aspect of luck, then you'll own the market. Hop to it!
Sin in the Camp is a strategy that was implemented. Luck of the Draw was not.
You're only allowed one per territory
Quote from: SomeKittens on February 02, 2011, 03:22:44 PMYou're only allowed one per territoryThen why would someone make a post "first banned card" when it really isn't, that could lead others to confusion. Especially new players. Someone ought to fix that.
Quote from: disciple_drew on February 02, 2011, 03:33:01 PMQuote from: SomeKittens on February 02, 2011, 03:22:44 PMYou're only allowed one per territoryThen why would someone make a post "first banned card" when it really isn't, that could lead others to confusion. Especially new players. Someone ought to fix that.Did you even read the OP? He makes the argument that the errata is bad for the game by essentially banning SITC.
The one thing people forget is that SitC is only a complimentary card in a SitC deck. Words is the driving force behind the deck.
Quote from: adotson85 on February 02, 2011, 07:01:03 PMThe one thing people forget is that SitC is only a complimentary card in a SitC deck. Words is the driving force behind the deck. Really the SitC deck is based around SitC, words makes the deck almost a guaranteed win if you can pull it off, but without Words it would still be a hard situation to get out of (unless you have lots of enhancement discarders or got a good draw. Words compliments SitC not the other way around.
This is where people are mislead. Yes, SitC puts the lock on, but Words is the real problem. I am sure if you asked Tyler or Clift they would tell you the same thing. If you wanted to beat SitC, before it was given an identifier that is, you needed to get rid of Words. I still am seeing decks in T2 that get rid of your hand and keep it that way even without multiple SitC.
Quote from: adotson85 on February 02, 2011, 11:19:38 PMThis is where people are mislead. Yes, SitC puts the lock on, but Words is the real problem. I am sure if you asked Tyler or Clift they would tell you the same thing. If you wanted to beat SitC, before it was given an identifier that is, you needed to get rid of Words. I still am seeing decks in T2 that get rid of your hand and keep it that way even without multiple SitC.Interesting, I've never actually dealt with a SitC (or similar) deck, how would those decks work? and I never said words wasn't a very powerful card, but I thought the lock was the biggest issue.
Quote from: ChristianSoldier on February 02, 2011, 11:32:31 PMQuote from: adotson85 on February 02, 2011, 11:19:38 PMThis is where people are mislead. Yes, SitC puts the lock on, but Words is the real problem. I am sure if you asked Tyler or Clift they would tell you the same thing. If you wanted to beat SitC, before it was given an identifier that is, you needed to get rid of Words. I still am seeing decks in T2 that get rid of your hand and keep it that way even without multiple SitC.Interesting, I've never actually dealt with a SitC (or similar) deck, how would those decks work? and I never said words wasn't a very powerful card, but I thought the lock was the biggest issue.Now that their are ways to recurr evil enhancements people are figuring out ways to continually recurr Words, which can be very hard to stop if you don't have the right counters in your deck.
I can say that i am afraid to play playtesters now due to the quick erratas given.
Quote from: Alex_Olijar on February 02, 2011, 11:34:33 AMI enjoy watching a well played combo deck more than anything else in this game. Frankly, a "stong" battle phase bores because I don't want the battle comming down to who has more enhancements (especially interrupts) in their hand. Redemption should be a chess match, not a hand size battle.I like this post.Redemption SHOULD be a chess match. In chess, players take turns. If I tie your hands behind your back and take as many turns as I want while you just watch, that is not chess.Redemption should NOT be just a hand size battle. That is why we limit Sin in the Camp to one per territory. Otherwise we have the ultimate lopsided hand-size scenario.If you get three copies of it in your opponent's territory when your opponent has a very small hand (0 to 1 cards), then you have effectively tied your opponent's hands behind his back, and are cheating at chess (not letting your opponent make any mores) and winning battles SOLELY based on the fact that your hand of 8 cards is bigger than your opponent's hand of 0 to 1 cards.
I enjoy watching a well played combo deck more than anything else in this game. Frankly, a "stong" battle phase bores because I don't want the battle comming down to who has more enhancements (especially interrupts) in their hand. Redemption should be a chess match, not a hand size battle.