New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
That's how it originally was supposed to be played if u go by the card directly.
I know it's not how it was intended to be played, but I'm saying thats what the card actually says, since the card doesn't limit to battle.
Quote from: megamanlan on May 07, 2012, 10:49:02 PMI know it's not how it was intended to be played, but I'm saying thats what the card actually says, since the card doesn't limit to battle.I understand that. It's unfortunately just not new for the wording not to match the intention (won't name any cards to avoid downvotes....) FWIW, I agree with you (kind of) about the technical reading of these cards, but it's moot because it will (likely) be fixed to again reflect the status quo (hopefully).
Based on the discussion so far, I would recommend ruling that FBN characters DO negate characters and enhs anywhere in play (and that CotH will probably get an errata limiting him to characters and enhs as well).It could end up differently, but that's my best guess on the conclusion at this point. And with State tourneys coming up you deserve something to use for now
FBTN negates special abilities on characters and enhancements in play, not just in battle.That generally does not include "while in play" abilities. An ability can only be negated during the phase in which it activates. If it's ability persists after that phase it becomes effectively CBN. So the "while in play" ability on a Simon the Zealot who activated on a previous turn is not negated by FBTN. But a Simon the Zealot who activated during the current battle but was withdrawn to territory before the FBTN card is played would be negated.The way we currently play placed enhancements like Herod's Treachery, is that once it's placed the "while placed" effect is active like an artifact is active, so it can be negated or interrupted during any phase for that phase, but it will kick back in at the beginning of the next phase if it is not discarded. (This isn't currently explained in the REG and should be added to the place entry when we get a chance.) So FBTN does stop placed enhancements during the battle phase but the placed enhancement kicks back in for the discard phase.
This still doesn't make sense, because now Satan's Seat doesn't affect Simon then, why would'nt the effect be negated during the phase if they were negated? Because that ruling doesn't make sense to me.
I'm still saying it doesn't make sense. I'm asking for an explaination of why 'While in play' abilities are not continuous (or at least if the Ability is Continuous why is it not treated as such?
There are ongoing abilities that last until the end of the current phase and then reactivate at the beginning of subsequent phases...some "while set-aside" effects and the "while placed effect on some cards with place abilities... And there are regular ongoing abilities that only activate once but whose duration extends beyond the end of the phase..."while this character remains in play"
I'd understand it if the 'while in play' part was CBN as in, if I negate it, that would be only for this phase, and then the next phase it comes back as normal.
I'm disputing the game rule and questioning the ruling. And currently this is an elder ruling that is fresh, not a game rule. There's a difference.
That wasn't them telling a game rule, they just recently came up with that. It was not defined before, and so was the extent of FBTN Cards.If you read the posts before on the first page, that will explain it.
Here's the thing, before they were ruled as continuous effects (the Protect not the while in play) so the Protect would be negated that phase by a FBTN Card then because the while in play is CBN it would start up again during the next phase.
Quote from: SirNobody on May 09, 2012, 04:22:11 PMThere are ongoing abilities that last until the end of the current phase and then reactivate at the beginning of subsequent phases...some "while set-aside" effects and the "while placed effect on some cards with place abilities... And there are regular ongoing abilities that only activate once but whose duration extends beyond the end of the phase..."while this character remains in play"So you're saying that "while set-aside" works differently than "while in play"? Of course these are different locations, but it seems like their duration clauses should work on the same principle.