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I'm not saying it would overcome CBN, I'm saying it would shut down a Protect that is while it's in play. Not that FBTN would destroy CBN.I'm seeing 2 effects, 1 CBN the other is not. 1 is continueous and the other is a trigger. While in play is a trigger that is CBN the phase after it was activated. (Just like all triggers) the Protect is continueous and even though the while in play is CBN the Protect is not. The Protect can easily be negated by any card that would negate a Protect Ability or Character. This would be able to be negated no matter what phase it is in because it is not CBN.This is what I see, it's just like with Deceving Spirit, his becoming a character is CBI no matter what, but not the rest of the Card.
The point of pushing the Character negate through territory was only for that. Right now, it doesn't make sense, because it's not 1 ability, it's 2 abilities worded like one.
I know, the problem is what effect it will cause to the game. It makes it easier to push it further to be just 'while in play' is CBN period, and what characters this ruling would effect making them unessisarily stronger.
Under that definition, that only supports my Arguement that the ability should be able to be negated, just like how I can negate a TC Enhancement in territory, since the effect is a continueous effect (which according to game rules for other continueous effects) can be negated at any time during the game (unless they are CBI/CBN) vs. Triggers, which can't be stopped the Phase after because that would be very bad for the game, and abilities that are done completely (effects that don't continue to the next phase) are the types of effects that should be CBN starting the next phase.