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Don't think of "negate" as "interrupt + prevent." That is outmoded thinking. Negate is the parent term. Think of negate as stop special abilities (past and future).One of negate's children is prevent. Prevent stops future special ability(ies) only. Prevent can't touch an ability played before it. Negate's other child is interrupt. Interrupt stops past special ability(ies) only. Interrupt can't touch an ability played after it.Since "negate" is the parent term, "cannot be negated" means it can't be stopped by any member of that family.A parent is not the sum of its two children.
I know that by saying CBI means that it stops things from happening afterwards, and CBP stops thing from happening before it, but in the case of CBP I dont think a negate should work (unless of course that negate cannot be negated like the egyptian one because then you have a negate that interrups and prevents in such a way that cannot be prevented)
heres my question to you crustpope. You say CBP could still be interrupted, but not prevented?Wouldn't the interrupt temporarily stop the CBP status?
Same could be argued for PotW, that he should be immune to single brigade heroes even if Reach + AoCP is played. Thats the point of his ability right?
I am saying that a simple negate should n ot be able to override a Cannot be Prevented card simply because it comes after it.
CBN yes but... what makes the status of CBP uninterruptable?
Negate works against CBP cards when it's played after because it targets them for a "permanent interrupt", and it works against CBI cards when it's played before because it targets them for prevent (already an ongoing ability).
So do simple negates always work like this, or is this something new?