Author Topic: Boat Q  (Read 2049 times)

Offline Cpt.Jaeger

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Boat Q
« on: January 25, 2011, 07:04:30 PM »
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Are you allowed to take disciples out of boat and put them in your territory at any point in time? if if that is possible, at what point?



« Last Edit: January 25, 2011, 07:16:21 PM by Cpt.Jaeger »
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Offline RTSmaniac

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Re: Boat Q
« Reply #1 on: January 25, 2011, 09:16:48 PM »
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needs a play as same as Goshen (P).

Goshen (P)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Protect contents from all effects. If your Genesis or Exodus Hero has toughness */0 or less, you may place it here instead of discarding it. • Play As: Protect contents from harm or effect. Place or return Heroes during your Preparation Phase. If your Genesis Hero or Exodus Hero has toughness */0 or less, you may place it here instead of discarding it. Goshen may hold any number of Heroes of up to three brigades. • Identifiers: Play to territory. • Verse: Exodus 9:26 • Availability: Promotional cards (2008 Local Tournament)


This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Cpt.Jaeger

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Re: Boat Q
« Reply #2 on: January 25, 2011, 09:23:41 PM »
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That was my thought as well....

Although it would be sweet if it was,
"Place or return Heroes during your Preparation and Discard Phases."

Logic being- after the disciples witnessed, they often got back into their boat, until they arrived at and witnessed at the next location.... I know it won't get a play as like this though
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Offline SomeKittens

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Re: Boat Q
« Reply #3 on: January 25, 2011, 10:17:32 PM »
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That was my thought as well....

Although it would be sweet if it was,
"Place or return Heroes during your Preparation and Discard Phases."

Logic being- after the disciples witnessed, they often got back into their boat, until they arrived at and witnessed at the next location.... I know it won't get a play as like this though
That's how I've always played it.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Cpt.Jaeger

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Re: Boat Q
« Reply #4 on: January 25, 2011, 10:19:39 PM »
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That was my thought as well....

Although it would be sweet if it was,
"Place or return Heroes during your Preparation and Discard Phases."

Logic being- after the disciples witnessed, they often got back into their boat, until they arrived at and witnessed at the next location.... I know it won't get a play as like this though
That's how I've always played it.

you've played it where you can add disciples at the end of your turn as well?
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Offline SomeKittens

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Re: Boat Q
« Reply #5 on: January 25, 2011, 10:28:03 PM »
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The REG is silent on the issue.  Goshen had an errata to say that, so I assume that Prep only is not game rule.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Cpt.Jaeger

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Re: Boat Q
« Reply #6 on: January 25, 2011, 10:29:11 PM »
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Elders?
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Offline RTSmaniac

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Re: Boat Q
« Reply #7 on: January 25, 2011, 10:35:22 PM »
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Technically:

Redemption® Rulebook > Diagram of a Turn > Preparation Phase
Fortresses
You may place any number of fortresses on the table as described on the fortress. You may add or remove cards in a fortress as described on the fortress. You may only hold your own cards in a fortress unless a card states otherwise. A fortress may not be used to gain access to an opponent’s sites.

and i dont see any description on the card as to when characters can be added or removed so I assume it must be the default which again i assume is during the Prep Phase of the turn.
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Cpt.Jaeger

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Re: Boat Q
« Reply #8 on: January 25, 2011, 10:37:48 PM »
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Technically:

Redemption® Rulebook > Diagram of a Turn > Preparation Phase
Fortresses
You may place any number of fortresses on the table as described on the fortress. You may add or remove cards in a fortress as described on the fortress. You may only hold your own cards in a fortress unless a card states otherwise.
A fortress may not be used to gain access to an opponent’s sites.


and i dont see any description on the card as to when characters can be added or removed so I assume it must be the default which again i assume is during the Prep Phase of the turn.

haha, sorry, had to point out the irony
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Offline SomeKittens

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Re: Boat Q
« Reply #9 on: January 25, 2011, 10:39:03 PM »
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Well then, half of Boat is illegal, and since it doesn't describe how to enter the Boat, we can't put anyone there either.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Cpt.Jaeger

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Re: Boat Q
« Reply #10 on: January 25, 2011, 10:40:04 PM »
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Well then, half of Boat is illegal, and since it doesn't describe how to enter the Boat, we can't put anyone there either.

no, I assume RTS is right, you can add and remove Disciples there during prep phase
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Offline Minister Polarius

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Re: Boat Q
« Reply #11 on: January 25, 2011, 11:22:11 PM »
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There is a rule default, not in the REG because it was made in the past 2 years, on adding/removing cards from Fortresses with a "Holds" identifier. They may be added/removed from/to hand/territory during your prep phases unless there is a non-optional entry/exit condition.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Cpt.Jaeger

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Re: Boat Q
« Reply #12 on: January 25, 2011, 11:25:23 PM »
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There is a rule default, not in the REG because it was made in the past 2 years, on adding/removing cards from Fortresses with a "Holds" identifier. They may be added/removed from/to hand/territory during your prep phases unless there is a non-optional entry/exit condition.

What does that mean?

Also- so you could add a disciple to the boat from your territory, and then take it into your hand from the boat???
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Offline RTSmaniac

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Re: Boat Q
« Reply #13 on: January 26, 2011, 12:27:31 AM »
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Gabe
Redemption Elder  
    Re: OFFICIAL REG Corrections thread
« Reply #26 on: January 24, 2011, 11:33:47 PM » 0   Quote  

--------------------------------------------------------------------------------

Fishing Boat is missing it's identifier in the REG.  It should say:

Fishing Boat (Di)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Set this aside. Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn. • Identifiers:  None Holds up to 12 disciples.  X = # of Heroes here  • Verse: Luke 5:4
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Offline Minister Polarius

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Re: Boat Q
« Reply #14 on: January 26, 2011, 12:48:46 AM »
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Imo the rule needs one more tweak to make it hand for Enhancements and territory for Characters but as of now, yes, you can use Fortresses as a backdoor to put characters in your hand.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Cpt.Jaeger

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Re: Boat Q
« Reply #15 on: January 26, 2011, 02:21:30 AM »
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Imo the rule needs one more tweak to make it hand for Enhancements and territory for Characters but as of now, yes, you can use Fortresses as a backdoor to put characters in your hand.

sweet
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