1. Can Herod Phillip II be negated after his effect activates and he is put into deck?
Herod Philip II (Di)
Type: Evil Char. • Brigade: Gold • Ability: 7 / 9 • Class: Warrior • Special Ability: If another Herod is in play, return a Hero with strength greater than X to territory. You may place this card beneath deck to add a Herod to battle. • Play As: If another Herod is in play, return a Hero with strength greater than X to territory. You may place this card beneath deck to add to battle a Herod.
2. Can Faith as a Mustard Seed interrupt the ability of a Herod's Dungeon when used? The character is not in the site yet (meaning he is not occupied). If it is ruled the character is in the site, why can the character use an enhancement (as he is a captured hero)?
Faith as a Mustard Seed (Di)
Type: Hero Enh. • Brigade: Purple/Yellow • Ability: 3 / 2 • Class: None • Special Ability: If used by a N.T. Hero, interrupt an occupied Site, an evil Enhancement, or a non-human Evil Character and remove it from the game.
Herod’s Dungeon (TP)
Type: Site • Brigade: White • Ability: None • Class: None • Special Ability: While blocking with a Herod while this Site is unoccupied, you may capture a male human Hero with strength 7/* or greater and place it here. When you block with Herodias, you may discard a captured Hero.
3. Does Destructive Sin negate enhancements as well? Why does it say "special abilities on that hero"?
Destructive Sin (TP)
Type: Evil Enh. • Brigade: Orange • Ability: None • Class: Territory • Special Ability: Place on a Hero. While this card remains, negate special abilities on that Hero and its owner's good Fortresses and Covenants.