Author Topic: Can you have King Saul (good) and King Saul (evil) both in your deck?  (Read 24299 times)

Offline Praeceps

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #125 on: March 15, 2012, 01:01:42 AM »
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How can both of those statements possibly be true at the same time? You honestly can't say we've been playing Unholy Writ differently in different locales for 8 straight years? What is the second situation?

He means UW and Banding. They both deal with duplicates and they come to opposite conclusions.
Just one more thing...

Offline Master KChief

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #126 on: March 15, 2012, 01:05:45 AM »
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That is because there is a hard rule specifically prohibiting bringing duplicates into battle. There is no such rule for bringing them to play outside of battle by special ability.
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Offline Minister Polarius

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #127 on: March 15, 2012, 06:48:00 AM »
+1
This is a few pages back now, but I still contend there is no rule against controlling multiples. "No player may control duplicates of a unique character or cause them to fight each other" is what is used to imply there is, but I read that, and pretty much everyone has been reading that for a long time, as saying you can't control multiples because one of them has to be Discarded. There is a hard rule against entering that situation by playing a card via game rule or via banding, but otherwise, you can't control multiples because you must Discard all but one.

I hate to be arguing against the side that would make Sam decks weaker, but having a different rule for the same ability based on whether it has a "may" is bad for the game, as is any ruling that looks at intentionality or unknown circumstances (such as "add to battle" being a banding ability). There should be one simple set of top-down rulings that apply to all cards and all abilities so that even a RLK could extrapolate any ruling in any situation, not many branching rulings with many conditions and caveats.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #128 on: March 15, 2012, 08:41:02 AM »
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How can both of those statements possibly be true at the same time? You honestly can't say we've been playing Unholy Writ differently in different locales for 8 straight years? What is the second situation?
No player may control duplicates of a unique character or cause them to fight one another.

There is exactly the same prohibition against controlling duplicates as there is against letting them fight against one another. In the latter cause you are allowed to do absolutely nothing to cause them to fight one another. In the former you are allowed to do a whole raft of things that allow you to control a duplicate at least momentarily. (And you must have control of the duplicate otherwise how could you possibly be allowed to discard it?)

Even within the "control a duplicate character" there have been both situations.  Capture a character to force control of a duplicate--sure no problem. Place a character from my hand down to force control a duplicate--nuh-uh not allowed.

I hate to be arguing against the side that would make Sam decks weaker, but having a different rule for the same ability based on whether it has a "may" is bad for the game, as is any ruling that looks at intentionality or unknown circumstances (such as "add to battle" being a banding ability). There should be one simple set of top-down rulings that apply to all cards and all abilities so that even a RLK could extrapolate any ruling in any situation, not many branching rulings with many conditions and caveats.
I hate to be arguing on the side of Pol ( ;) ), but I would mostly agree with this (with the exception of unknown circumstance 'cause I'm not sure how you would resolve that). I think Pol and I probably have different resolutions to this conflict, but I agree with these principles.

Offline Prof Underwood

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #129 on: March 15, 2012, 10:56:54 AM »
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There should be one simple set of top-down rulings that apply to all cards and all abilities so that even a RLK could extrapolate any ruling in any situation, not many branching rulings with many conditions and caveats.
Pol and I probably have different resolutions to this conflict, but I agree with these principles.
I think that all the elders are also in agreement with these principles.  We all want the rules to be simple and consistent, and to lead to a fun game.  Balancing those things in the best way is the tricky part :)

Offline Gabe

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #130 on: April 28, 2012, 03:31:55 PM »
+1
This is the official decision on the matter of creating duplicates.

Quote
"Players are restricted from performing optional game rules that would result in a player controlling multiple copies of the same unique character.  A card is protected from any ability that would cause that card to become a second copy of a unique character controlled by a single player.  If a player does end up controlling multiple copies of a unique character, all copies of that character except the original copy are discarded regardless of protection.  Note: captured characters are not characters and thus do not affect these rules."
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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #131 on: April 28, 2012, 03:33:52 PM »
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Thanks for the decision Gabe. I don't play Samuel that much anymore, so I'm a fan of it. I'm sure Brad will be excited too.

Offline Redoubter

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #132 on: April 28, 2012, 03:37:04 PM »
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This is the official decision on the matter of creating duplicates.

Quote
"Players are restricted from performing optional game rules that would result in a player controlling multiple copies of the same unique character.  A card is protected from any ability that would cause that card to become a second copy of a unique character controlled by a single player.  If a player does end up controlling multiple copies of a unique character, all copies of that character except the original copy are discarded regardless of protection.  Note: captured characters are not characters and thus do not affect these rules."

Thank you for a ruling on this!  Just to clarify, by "control" we mean "have in battle, territory, or set-aside"?  Just want to make sure it's clear to my slow brain :)

Definitely wasn't expecting this to come down this soon because of the rules issues behind it, thanks again elders!

Offline TechnoEthicist

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #133 on: April 28, 2012, 03:41:41 PM »
+1
End of semester and another rule that others agree with me on? Priceless! In reality i thank the elders for consistency. That captured character duplicate nonsense confused me anyway.

Offline Korunks

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #134 on: April 28, 2012, 03:45:37 PM »
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So too make it as painfully simple as possible, I can no longer us Unholy writ to capture a character to cause a duplicate to be discarded? 
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Offline Redoubter

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #135 on: April 28, 2012, 03:46:59 PM »
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So too make it as painfully simple as possible, I can no longer us Unholy writ to capture a character to cause a duplicate to be discarded?

I'm pretty sure they clarified that too, anticipating you ;)

Quote
Note: captured characters are not characters and thus do not affect these rules."

Offline Gabe

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #136 on: April 28, 2012, 03:51:20 PM »
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Correct, you can capture Moses, even if you control Moses. Previously you had to choose one to discard. That is no longer the case. Just as a captured Hero cannot be targeted as a Hero (think banding or Christian Martyr) a captured character does not count towards duplicates because it's treated as another card type (usually a Lost Soul).
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Chris

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #137 on: April 28, 2012, 03:52:30 PM »
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You said that cards are protected from abilities that would cause them to become a duplicate, and then clarified what would happen if a duplicate was created. What circumstances would a duplicate be successfully created?

Offline Redoubter

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #138 on: April 28, 2012, 03:56:12 PM »
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You said that cards are protected from abilities that would cause them to become a duplicate, and then clarified what would happen if a duplicate was created. What circumstances would a duplicate be successfully created?

They also said "optional" abilities.  A good example I could think of would be in a T2 game with:

Midwives (Wo)

Type: Hero Char. • Brigade: Green • Ability: 7 / 6 • Class: None • Special Ability: Each time Midwives enter the Field of Battle, return to Field of Play all Green Brigade Male Heroes from all discard piles

Not optional, so we'd have to have a rule to fall back on.  Is that correct?

Offline Gabe

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #139 on: April 28, 2012, 03:57:17 PM »
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You said that cards are protected from abilities that would cause them to become a duplicate, and then clarified what would happen if a duplicate was created. What circumstances would a duplicate be successfully created?

Good question. Here are examples provided by one of my peers.

You have David in your territory and another copy of David in your hand.  I attack and play Praise Him Moon and band the copy of David in your hand into battle.  Since it joins battle on my side (controlled by me) and since the David you already had in play isn't in battle the band itself doesn't violate the rule, so it's allowed.  But after battle the David I banded to returns to your territory by mandatory game rule.  Which results in you controlling two copies of David.  Returning David to your territory is not restricted by the wording I used because my wording specifies "optional game rule."  If you were restricted from the mandatory game rule of returning David to your territory, then what happens to David?  He just sits in battle?  He returns to my opponent's territory instead of mine?  He goes back to my hand?  It seems simplest to allow the mandatory game rule to happen and then have another rule to discard him after the fact.

A similar situation could occur if you capture Goliath from my territory and then I use unknown nation to add Goliath to battle from my draw pile and then I negate your capture.  The negate doesn't target the captured Golr.iath, so the protect line isn't applicable, but the negate does cause by mandatory game rule, the captured Goliath to return to my territory as a non-captured Goliath character leaving me with two copies of Goliath.
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Offline Korunks

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #140 on: April 28, 2012, 03:59:47 PM »
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So too make it as painfully simple as possible, I can no longer us Unholy writ to capture a character to cause a duplicate to be discarded?

I'm pretty sure they clarified that too, anticipating you ;)

Quote
Note: captured characters are not characters and thus do not affect these rules."


Aww now I feel "special".  I don't like this ruling, but I am at least glad it is consistent now. 
In AMERICA!!

Chris

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #141 on: April 28, 2012, 04:01:03 PM »
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Midwives (Wo)

Type: Hero Char. • Brigade: Green • Ability: 7 / 6 • Class: None • Special Ability: Each time Midwives enter the Field of Battle, return to Field of Play all Green Brigade Male Heroes from all discard piles

Not optional, so we'd have to have a rule to fall back on.  Is that correct?

The note of protection didn't look like it was limited to optional abilities, but all abilities that would cause a duplicate.

Gabe, that answers my question, thanks.

Offline Redoubter

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #142 on: April 28, 2012, 04:42:15 PM »
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Ok, serious questions based on the responses:

1. What does happen with Midwives (Wo)?  There is no "may" about it, and it doesn't say any number, it just says "all".  If that would cause duplicates, are those cards just protected from Midwives period?

2.  Nice to see the captured characters ruling become something not so complicated, but does this mean I could (especially in T2) capture multiples of my opponent's (and my) characters?  And since this seems to be the case, would they be protected from something like Covenant with Palestine if there is already a copy in territory, or multiple captured copies?

Covenant of Palestine (Pa)

Type: Covenant • Brigade: Purple • Ability: 5 / 2 • Class: None • Special Ability: Use as an enhancement or an Artifact. Return all Heroes in all Lands of Bondage to owners' territories. Capture of Heroes is prevented.


Thanks!

Offline Praeceps

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #143 on: April 28, 2012, 06:28:00 PM »
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Ok, serious questions based on the responses:

1. What does happen with Midwives (Wo)?  There is no "may" about it, and it doesn't say any number, it just says "all".  If that would cause duplicates, are those cards just protected from Midwives period?

2.  Nice to see the captured characters ruling become something not so complicated, but does this mean I could (especially in T2) capture multiples of my opponent's (and my) characters?  And since this seems to be the case, would they be protected from something like Covenant with Palestine if there is already a copy in territory, or multiple captured copies?

Covenant of Palestine (Pa)

Type: Covenant • Brigade: Purple • Ability: 5 / 2 • Class: None • Special Ability: Use as an enhancement or an Artifact. Return all Heroes in all Lands of Bondage to owners' territories. Capture of Heroes is prevented.


Thanks!

1. The Duplicates in Discard pile are protected from midwives ability. If that argument doesn't work for you then we have that last line says all copies other than the original that somehow make it through the other portions are immediately discarded. So they'd go right back into the discard pile.

2. If you had no copies of the duplicated captured character in territory, you'd get one back with the others being protected from the covenant. If you already have another copy, you get none.
Just one more thing...

Offline Redoubter

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #144 on: April 28, 2012, 06:33:13 PM »
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1. The Duplicates in Discard pile are protected from midwives ability. If that argument doesn't work for you then we have that last line says all copies other than the original that somehow make it through the other portions are immediately discarded. So they'd go right back into the discard pile.

2. If you had no copies of the duplicated captured character in territory, you'd get one back with the others being protected from the covenant. If you already have another copy, you get none.

On the first, that's my point.  Which way is it, are they protected or are they put in territory and then discarded?  This matters because of fortresses and the like that would deal with where the character ends up.  They wouldn't necessarily just hit the discard pile again.  That's why we need to know if abilities like these have that protection clause or trigger the 'fail-safe'.  Do mandatory abilities like Midwives work differently now?

On the second, what you've suggested may actually go against the example posted by Gabe that SirNobody gave, and that is why I'm asking for elder input.

If someone involved in the ruling could help me with these questions, that'd be appreciated :)

Offline Red

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #145 on: April 28, 2012, 06:36:01 PM »
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If captured characters aren't characters then cards like I am Redemption don't work. Because if they aren't characters then they aren't able to be targeted as a hero even if it says captured heroes.
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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #146 on: April 28, 2012, 06:37:25 PM »
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If captured characters aren't characters then cards like I am Redemption don't work. Because if they aren't characters then they aren't able to be targeted as a hero even if it says captured heroes.

This is incorrect. There's been a long-standing rule that "captured heroes" are different than "heroes". That particular aspect of this ruling only serves to widen the gap.

Offline Red

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #147 on: April 28, 2012, 07:00:51 PM »
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Hmmmm... never remembered that rule. Hmph I need to read the REG more.
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Offline Prof Underwood

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #148 on: April 28, 2012, 08:50:07 PM »
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What does happen with Midwives (Wo)?  There is no "may" about it, and it doesn't say any number, it just says "all".  If that would cause duplicates, are those cards just protected from Midwives period?
Yes, this is a "hard" rule, so SAs do not overcome it.  The duplicates would be protected from Midwives and would NOT enter play.

Offline Redoubter

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Re: Can you have King Saul (good) and King Saul (evil) both in your deck?
« Reply #149 on: April 28, 2012, 08:52:12 PM »
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What does happen with Midwives (Wo)?  There is no "may" about it, and it doesn't say any number, it just says "all".  If that would cause duplicates, are those cards just protected from Midwives period?
Yes, this is a "hard" rule, so SAs do not overcome it.  The duplicates would be protected from Midwives and would NOT enter play.

Thank you!

So that means only things like what SirNobody posited could overcome the rule and trigger the fail-safe.  And in my second scenario, any captured heroes that would become duplicates would be protected from being returned.

Hard rule, got it.

 


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