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QuoteThe rules also outline what you are to do if such an occurance occurs. You are not allowed to control duplicates by game rule. This means you cannot use normal game rule functions to put duplicate Heroes in play. This is not the case for special abilities. If such a rule existed that you are unable to put duplicate characters into play no matter what (special abilities included), then it would be completely pointless to include the actions that must be taken when you control duplicate characters (discard duplicates until you only control 1).There in lies the contention: when a card says you must do something, you have to do it, even if it causes another rule to be broken. Therefore, you must fix the broken rule to allow for the break. Thus, it becomes a rule that in a forced duplicate situation you must discard one of the duplicates. Problem fixed... what the problem becomes is whether or not you allow people to intentionally break the rule, or only allow the provisional rule apply to forced situations. This problem is that "May" abilities are not required by game rule, but "Must" abilities are...
The rules also outline what you are to do if such an occurance occurs. You are not allowed to control duplicates by game rule. This means you cannot use normal game rule functions to put duplicate Heroes in play. This is not the case for special abilities. If such a rule existed that you are unable to put duplicate characters into play no matter what (special abilities included), then it would be completely pointless to include the actions that must be taken when you control duplicate characters (discard duplicates until you only control 1).
Quote from: theselfevident on March 14, 2012, 08:33:46 PMQuoteThe rules also outline what you are to do if such an occurance occurs. You are not allowed to control duplicates by game rule. This means you cannot use normal game rule functions to put duplicate Heroes in play. This is not the case for special abilities. If such a rule existed that you are unable to put duplicate characters into play no matter what (special abilities included), then it would be completely pointless to include the actions that must be taken when you control duplicate characters (discard duplicates until you only control 1).There in lies the contention: when a card says you must do something, you have to do it, even if it causes another rule to be broken. Therefore, you must fix the broken rule to allow for the break. Thus, it becomes a rule that in a forced duplicate situation you must discard one of the duplicates. Problem fixed... what the problem becomes is whether or not you allow people to intentionally break the rule, or only allow the provisional rule apply to forced situations. This problem is that "May" abilities are not required by game rule, but "Must" abilities are...The biggest argument for "May" abilities to be treated the same way "Must" abilities are in these scenarios is that of intention. It makes a lot more sense and offers a lot less potential breakage to simply leave things the way they are.
I'm tired and sick, and thus unable to conjure specific examples right now, but I think the main thing is that it currently isn't broken, so why mess with it? I think the old adage, "If it ain't broke don't fix it" applies here. I'm sure MKC or Alex or somebody can come up with a better reason than that though.
There in lies the contention: when a card says you must do something, you have to do it, even if it causes another rule to be broken. Therefore, you must fix the broken rule to allow for the break. Thus, it becomes a rule that in a forced duplicate situation you must discard one of the duplicates. Problem fixed...
what the problem becomes is whether or not you allow people to intentionally break the rule, or only allow the provisional rule apply to forced situations. This problem is that "May" abilities are not required by game rule, but "Must" abilities are...
Quote from: theselfevident on March 14, 2012, 08:33:46 PMThere in lies the contention: when a card says you must do something, you have to do it, even if it causes another rule to be broken. Therefore, you must fix the broken rule to allow for the break. Thus, it becomes a rule that in a forced duplicate situation you must discard one of the duplicates. Problem fixed...No, because even if the special ability said must, you are still being prohibited from carrying out such an ability by hard game rule. Therefore it is still pointless to include what to do when a duplicates situation arose.Quotewhat the problem becomes is whether or not you allow people to intentionally break the rule, or only allow the provisional rule apply to forced situations. This problem is that "May" abilities are not required by game rule, but "Must" abilities are...Must abilities make you break the game rules, no ifs ands or buts (unless prohibited by hard game rule), so there is no argument there. I think the real problem is how we are defining 'may'. Consider this: just because a special ability contains 'may' syntax, does that somehow automatically mean that if a portion of the may ability causes a game rule to be broken, that the game rule takes any authority over the special ability? Or is the 'may' ability just simply giving the player 2 options: to break a game rule or not to break a game rule? Seeing as how special abilities naturally break game rules by their very existence, its quite easy to see what 'may' abilities default to.
If special abilities do not break game rules, then please explain to me how you are able to draw 3 cards during battle phase. Convert a human evil character during prep phase. Discard all evil characters during battle phase. Are these game rules that allow a person to do this? Because I would just love to tell my opponent I'm discarding all of his evil characters without using a special ability.
Quote from: Master KChief on March 14, 2012, 09:05:04 PMIf special abilities do not break game rules, then please explain to me how you are able to draw 3 cards during battle phase. Convert a human evil character during prep phase. Discard all evil characters during battle phase. Are these game rules that allow a person to do this? Because I would just love to tell my opponent I'm discarding all of his evil characters without using a special ability.But there are game rules that govern the allowance and limitations of those special abilities. Think of it this way, special abilities are allowed by provisional rules within the phases. Territory class cards were provisioned/added/written-in/allowed/amended to the game rules. They have rules that govern them. All special abilities are governed by the rules of the game or there would be chaos without those rules that allow for them.
Quote from: theselfevident on March 14, 2012, 09:08:45 PMQuote from: Master KChief on March 14, 2012, 09:05:04 PMIf special abilities do not break game rules, then please explain to me how you are able to draw 3 cards during battle phase. Convert a human evil character during prep phase. Discard all evil characters during battle phase. Are these game rules that allow a person to do this? Because I would just love to tell my opponent I'm discarding all of his evil characters without using a special ability.But there are game rules that govern the allowance and limitations of those special abilities. Think of it this way, special abilities are allowed by provisional rules within the phases. Territory class cards were provisioned/added/written-in/allowed/amended to the game rules. They have rules that govern them. All special abilities are governed by the rules of the game or there would be chaos without those rules that allow for them.None of this explains what I have asked of you. I'm asking you to tell me how I am able discard all of your evil characters during battle.
due to a special ability...
Quote from: theselfevident on March 14, 2012, 10:09:36 PMdue to a special ability...This is the only part that is relevant. We already know game rules dictate when special abilities can be played. This however has no correlation to what special abilties do: break a game rule somewhere.
I'm betting you can't count a list of the 'hard' rules on one hand.
If a search ability is optional once you choose to view the cards you must select a target (if there is one) for the ability paired with the search ability.
If a search ability states what to search “for” but does not have an ability paired with the search ability on the card, then there is an implied “place it in hand” ability paired with the search ability that targets the card that is searched “for.”
Hey,Game rules that govern how the game happens if no special abilities are used can be overridden by special abilities.Game rules that govern how special abilities work and are carried out cannot be overridden by special abilities.Tschow,Tim "Sir Nobody" Maly
This beautifully states what I was trying to say, thank you!
Actually the word "may" does still apply considering that one of the options that we are discussing on the other side does differentiate between "optional" and "forced" situations.
Some people are tripping up on the fact that Samuel is an optional ("may") ability. That's not the issue here. We have allowed optional abilities to cause a player to control duplicate copies of the same unique character for at least 8 years. For those that like examples, Unholy Writ is the prime and probably original example of this. Prof U has expressed a personal desire to change that, but that is representative of his opinion, not the status quo.
Quote from: Prof Underwood on March 14, 2012, 11:53:20 PMActually the word "may" does still apply considering that one of the options that we are discussing on the other side does differentiate between "optional" and "forced" situations.Quote from: SirNobody on March 14, 2012, 11:09:54 PMSome people are tripping up on the fact that Samuel is an optional ("may") ability. That's not the issue here. We have allowed optional abilities to cause a player to control duplicate copies of the same unique character for at least 8 years. For those that like examples, Unholy Writ is the prime and probably original example of this. Prof U has expressed a personal desire to change that, but that is representative of his opinion, not the status quo.Hmm.
Actually, the point is (if some people need it reiterated) is may abilities creating duplicates has been the precedent for 8 years.