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the owner of Shroud should be able to attack regardless of whether the Hero has access to any Lost Souls.
Restrict stops a player from doing something. In that regard, it's more like a prevent than an interrupt. I can play a set aside enhancement and then activate CwD and it won't undo the card I already played. Similarly, Shroud's restrict shouldn't undo a battle that's already in progress (i.e.: by kicking anyone out of battle). I have not seen anyone play it as kicking anyone out, it doesn't make logical sense for it to do that, so that's where I'm coming from. Restrict is not, and imho should not be, a battle winner.
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This thread's getting pretty circular, but it seems to me that the key word is "making." Given that the REG uses "initiate" to indicate that a Rescue Attempt is starting I would say that a player is making a rescue attempt at all points where they have access to a lost soul. Thus, Burial Shroud could be interpreted as restricting the holder from performing any action that changes a BC to a RA, including:-Playing HT-Soul Gen cards like Joseph Before Pharaohs-Using the HopperThis last one would be interesting as Burial Shroud is restricting a player from drawing, but only a particular card.
Quote from: SomeKittens on February 16, 2012, 01:25:13 PMThis thread's getting pretty circular, but it seems to me that the key word is "making." Given that the REG uses "initiate" to indicate that a Rescue Attempt is starting I would say that a player is making a rescue attempt at all points where they have access to a lost soul. Thus, Burial Shroud could be interpreted as restricting the holder from performing any action that changes a BC to a RA, including:-Playing HT-Soul Gen cards like Joseph Before Pharaohs-Using the HopperThis last one would be interesting as Burial Shroud is restricting a player from drawing, but only a particular card.I can see your point here, but wouldn't it simplify matters to just let the cards play as they will but once the BC becomes a RA it ends, rather than make the artifact stop certain cards being played in certain ways at certain times?
Come to think of it, Burial Shroud wouldn't restrict me from drawing the Hopper/Revealer, just playing them, so I should keep them in my hand.
Is there anything anyone can find that would be a problem with this interpretation?
Is this still going? Can we just get an elder ruling already?
I think a better definition would be, "holder cannot begin a rescue attempt, and is restricted from rescuing a Lost Soul".
Scenario 1: Lost souls in LoB I don't initially have access to. I choose a lost soul I don't have access to.Scenario 2: No lost souls in LoB to choose. I choose none of them which is basically choosing a lost soul I don't have access to.Scenario 3: Lost souls in LoB, all of which I have access to. I choose none of them which is basically choosing a lost soul I don't have access to.Scenarios 1 & 2 follow the rules and are how Type 2 have been played for eons. Scenario 3 is a valid scenario but the rules are little waffling on it. But that doesn't mean it shouldn't be valid. It's Rescuer's Choice after all. I should have the choice of not making a choice.
Rescue AttemptA rescue attempt is the effort to recover a Lost Soul from the Land of Bondage by battle. A rescue attempt battle is initiated when a Hero is placed in the Field of Battle. The battle is considered a rescue attempt if a Hero has access to a Lost Soul at any point in the battle. A player is allowed one rescue attempt per turn unless a card states otherwise.
The battle may be considered a rescue attempt if a Hero has access to a Lost Soul at any point in the battle.
The battle is considered a rescue attempt if a Hero has access to a Lost Soul at any point in the battle; if Rescuer is restricted from making a Rescue Attempt, battle must continue as a battle challenge and a lost soul cannot be rescued.
Does Stamp need Mr. Hiatus to take him to T2 school?
You have always been able to choose a lost soul you don't have access to even if there are no other eligible lost souls. You say it's a battle challenge so you cannot choose but choosing the star four over a generic lost soul is still a battle challenge so how can you choose in that situation but not the other? In type 2 Rescue Choice has nothing to do with Rescue attempts really, it has every thing to do with what lost soul I am want to try and rescue. The quote in the REG is a bad quote.
Is it not true that in T1, when a player initiates a battle challenge that if, during the course of battle, a rescue-able soul enters the opponent's LoB, the battle now continues as a rescue attempt? Meaning, there is no choice, there is no "may;" the battle is now a RA. (See Definition of Rescue Attempt below)