Author Topic: broken cisterns  (Read 944 times)

Offline sepjazzwarrior

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broken cisterns
« on: November 02, 2013, 08:38:43 PM »
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broken cisterns 0/0 brown enh.

Place in an opponent's territory. Negate draw abilities used by that player. All Heroes in that territory are decreased by 0/X.

Does the decrease follow the hero into battle? 

Offline yirgogo

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Re: broken cisterns
« Reply #1 on: November 02, 2013, 08:46:54 PM »
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Yes, unless a hero is protected from it, or the card is negated.
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

Offline sepjazzwarrior

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Re: broken cisterns
« Reply #2 on: November 02, 2013, 09:29:35 PM »
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shouldn't it worked like plagues with disease.  the wording is the same in the way it decreases the characters, but when you turn down plagues with disease, the decrease doesn't stick.  there is nothing in broken cisterns that says the decrease remains when the heroes enter battle, it just says they are decreased while in territory

Offline yirgogo

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Re: broken cisterns
« Reply #3 on: November 02, 2013, 09:33:26 PM »
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Sorry, missed that part ;D I do not know. I would ask a forum moderator.
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

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Re: broken cisterns
« Reply #4 on: November 03, 2013, 01:18:22 PM »
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When a hero leaves the territory, the decrease is no longer in effect. It comes back into effect if the hero returns to that territory though.

Offline Professoralstad

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Re: broken cisterns
« Reply #5 on: November 04, 2013, 02:32:06 PM »
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When a hero leaves the territory, the decrease is no longer in effect. It comes back into effect if the hero returns to that territory though.

This is correct.
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