New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Well, I feel ya, ...
It can't be. This idea is stupid. So, I could include a small defense, draw none of it, then redraw? This makes card strategy nonexistent if I understand correctly. Were you referring to the Hopper or the redraw idea?Cameron
Quote from: Tsavong Lah on February 01, 2009, 05:01:03 PMQuotePerhaps these two cards could be errata'd to allow them to be played in territory? That wouldnt make them overpowered, but rather a legitimate way to stop pre-ignore.That would actually make a really awesome new card type. Enhancements that you could play outside of battle, like set-asides, but that take effect immediately, could open up a lot of possibilities for countering these issues we're having.You mean like "Territory class enhancements" whoops did I just say that out loud?
QuotePerhaps these two cards could be errata'd to allow them to be played in territory? That wouldnt make them overpowered, but rather a legitimate way to stop pre-ignore.That would actually make a really awesome new card type. Enhancements that you could play outside of battle, like set-asides, but that take effect immediately, could open up a lot of possibilities for countering these issues we're having.
Perhaps these two cards could be errata'd to allow them to be played in territory? That wouldnt make them overpowered, but rather a legitimate way to stop pre-ignore.
Quote from: metalpsalm on February 03, 2009, 05:39:20 PMHe might risk "tin fatigue" one more time to thin the inventory, but it would be a risk. Fatigue? I'm closing in on Tin Rebellion...
He might risk "tin fatigue" one more time to thin the inventory, but it would be a risk.
Quote from: Cameron the Conqueror on February 03, 2009, 04:19:40 PMIt can't be. This idea is stupid. So, I could include a small defense, draw none of it, then redraw? This makes card strategy nonexistent if I understand correctly. Were you referring to the Hopper or the redraw idea?CameronI was referring to the hopper, most souls in bondage chooses rule. Sorry.
Quote from: CactusRob on February 03, 2009, 11:18:48 AMQuote from: Tsavong Lah on February 01, 2009, 05:01:03 PMQuotePerhaps these two cards could be errata'd to allow them to be played in territory? That wouldnt make them overpowered, but rather a legitimate way to stop pre-ignore.That would actually make a really awesome new card type. Enhancements that you could play outside of battle, like set-asides, but that take effect immediately, could open up a lot of possibilities for countering these issues we're having.You mean like "Territory class enhancements" whoops did I just say that out loud?Oh, that's awesome. I'm really excited for the next set, whatever it is.
I can't imagine Rob introducing a "territory class enhancement" in a starter deck.
Quote from: SirNobody on February 03, 2009, 06:52:35 PMI can't imagine Rob introducing a "territory class enhancement" in a starter deck.I agree that they would have to be pretty basically worded to be in a starter deck, but something like the following could work:Deck I:Old Testament ECsTerritory EE - Set aside this enhancement in a territory to protect all OT ECs from harm while in that territory.Deck J:New Testament ECsTerritory EE - Set aside this enhancement in a territory to protect all NT ECs from harm while in that territory.Make them both multi-brigade and you've got a simple solution. Assuming that being "ignored" would be classified as "harm", then this would also be very helpful for stopping TGT and other pre-block ignores.
What if instead you limit the number of rescue attempts/battle challenges someone could initiate in a turn.
If they are only making one rescue per turn like you said, how are these single battles lasting for tens of minutes with the finite number of enhancements you could have and not using withdraw cards?
I am not fond of playing a stack of enhancements, returning them to hand, and then playing them all again in the same battle, repeat x5 in Type 2. I don't care whether it wins games or not. That is not the point. The point is that it is NOT FUN to watch an opponent take a 10-minute turn where you do nothing but watch. The point of the game is fun and fellowship. 10-minute solitaire turns are neither fun nor fellowship.
I'm sending a PM because figuring out how to get my combo to work was one of the most fun things I have done while playing Redemption. In fact it was far and away more fun to develop and test and tweak the combo than it was to actually play it in a tournament.
I might as well spoil this now and say that one of the Dominants' abilities is to go through my own deck and discard another one of my Dominants. I had to fight Bryon to make sure it didn't say two.
Quote from: The Schaef on February 20, 2009, 04:31:11 PMI might as well spoil this now and say that one of the Dominants' abilities is to go through my own deck and discard another one of my Dominants. I had to fight Bryon to make sure it didn't say two.ooOOooOOooMethinks I'm gonna like this new set. Granted, I can't come up with a way to use that kind of card off the top of my head, but I'm sure as heck gonna try!
Here is my read on it at this point: Most people don't want to see any of the options I listed become a rule. However, if forced to choose they pick their least objectionable option. Given the lack of consensus here and among the playtesters, I have decided to leave things alone for the remainder of this tournament season. We have some new cards coming in the next set that will affect this type of combo and it's not a piece of cake to pull off at any rate. We can revisit the issue if needed after Nationals and after the new cards make their way into decks. BTW, I doubt that many of you will add in the cards from the 2009 set. They aren't going to be very good. Myself and a couple of the playtesters might put them in our decks just to be good sports and support the game. But, most of you will find them of little use. Just leave them alone is my advice. So, thanks for all the input. It was helpful to me.Rob
Here is my read on it at this point: Most people don't want to see any of the options I listed become a rule. However, if forced to choose they pick their least objectionable option. Given the lack of consensus here and among the playtesters, I have decided to leave things alone for the remainder of this tournament season.