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A variation on Option #2 is the precedent that if a Hero withdraws from battle that Hero is not allowed to re-enter the same battle. We could extend that to enhancements that are withdrawn from battle. I am not saying I favor that variation over cards withdrawn from battle don't return to hand until end of battle. It's just another approach.
...The point is that it is NOT FUN to watch an opponent take a 10-minute turn where you do nothing but watch. The point of the game is fun and fellowship. 10-minute solitaire turns are neither fun nor fellowship...
A variation on Option #2 is the precedent that if a Hero withdraws from battle that Hero is not allowed to re-enter the same battle. We could extend that to enhancements that are withdrawn from battle.
I am not saying I favor that variation over cards withdrawn from battle don't return to hand until end of battle. It's just another approach.
I think if we go with option 2, plus the cards coming in the next set, that this may be enough to counter the problem.
On that note, I am hoping something can be done to remove the possibility for start-of-game, three-turn wins....I was hoping that many of the distinguished individuals on this thread could devise a good solution that is also good for the game.
FWIW, "set" is typically used as a catch-all for "the cards that are coming out this year" and by itself is not a word that really means anything about the nature of the next... set.
...second player draws his first turn.
Quote from: The Schaef on February 03, 2009, 01:51:50 PMFWIW, "set" is typically used as a catch-all for "the cards that are coming out this year" and by itself is not a word that really means anything about the nature of the next... set.Drat, I was hoping that Rob had thrown us a bone.
Tim, I like that idea, except it seems to give player 1 a huge disadvantage. He know is the last to draw and has the most LS.
The player who draws the most Lost Soul cards decides who will take the first turn.
interesting, I didn't realize that the first player chooses who will go first.... I like it more now
The problem though is that the person who draws the most lost souls and gets to choose who goes first may have more lost souls to rescue the first turn than the opponent. That's what happened in my game. I drew one lost soul. My opponent drew two lost souls, one being the hopper. He chose to go first obviously.
- players getting a redraw of various kinds based on lacking any defense or something
Quote from: BrianGabe on February 03, 2009, 02:00:52 PMQuote from: The Schaef on February 03, 2009, 01:51:50 PMFWIW, "set" is typically used as a catch-all for "the cards that are coming out this year" and by itself is not a word that really means anything about the nature of the next... set.Drat, I was hoping that Rob had thrown us a bone. Yippee! Starters still have a chance.
He might risk "tin fatigue" one more time to thin the inventory, but it would be a risk.
Quote from: metalpsalm on February 03, 2009, 05:39:20 PMHe might risk "tin fatigue" one more time to thin the inventory, but it would be a risk. Fatigue? I'm closing in on Tin Rebellion...