New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Garden Tomb will be addressed in the next set. Same with many pre-block ignores. And the cards will be useful for more than just stopping those.
Has anybody thought of putting Masquerading or Defiant in their decks?
QuoteRedemption Solitaire is when a player can continue to create side battlesI thought we solved this problem with the one side battle per turn rule, what did I miss?
Redemption Solitaire is when a player can continue to create side battles
Quote from: The Schaef on February 01, 2009, 04:03:29 PMHas anybody thought of putting Masquerading or Defiant in their decks?I thought about it, but that would require getting a character into battle to play the enhancement on in the first place. I also thought about Thirty Pieces of Silver but that only works if you put a blocker out.
Perhaps these two cards could be errata'd to allow them to be played in territory?
Perhaps these two cards could be errata'd to allow them to be played in territory? That wouldnt make them overpowered, but rather a legitimate way to stop pre-ignore.
Also, arrogance would not be affected by this rule. Arrogance never gives your opponent the change to pass initiative. They have to pass it three times before the rule would take effect.Thanks Rob for letting us in on a decision that you are trying to make. I always like when the head guy get's involved in the forums like you do (which is why I also like Ted Dekker's forums ).God bless
QuoteHas anybody thought of putting Masquerading or Defiant in their decks?Holy of Holies wasn't enough to stop FbtN from being unbalanced. Masquerading and Defiant simply aren't enough to keep pre-block ignore from being unbalanced.
I thought about it, but that would require getting a character into battle to play the enhancement on in the first place. I also thought about Thirty Pieces of Silver but that only works if you put a blocker out.
So you are completely incapable of placing an Evil Character into the Field of Battle before a Zeb deck player draws through his entire deck and discards his hand?
I refused to put a Hero in battle until I was SURE you couldn't block me. I did not want to give my opponent a chance to mess with me.
Except I can block you. Even assuming I couldn't, not rescuing gives me time to act in various ways to stop a Zeb deck. Deck discard, side battles to get my ECs into play, the Enhancements I mentioned, etc. It is still incorrect to say there is zero chance of getting an EC into battle somehow.
You can't block if they don't attack.
Quote from: Lamborghini_diablo on February 01, 2009, 11:25:14 PMI refused to put a Hero in battle until I was SURE you couldn't block me. I did not want to give my opponent a chance to mess with me.Except I can block you.
Sadducee's are a dying bread besides they aren't that potent considering there fortress only protects them from discard If you want to use up a artifact slot with crown of thorns thats your perrogative. . There used to be a joke "Black is weak" but I am starting to treat that as actual fact now. The lack of CBN hurts black alot.
QuotePerhaps these two cards could be errata'd to allow them to be played in territory? That wouldnt make them overpowered, but rather a legitimate way to stop pre-ignore.That would actually make a really awesome new card type. Enhancements that you could play outside of battle, like set-asides, but that take effect immediately, could open up a lot of possibilities for countering these issues we're having.
Option #2 - I feel like changing withdraw to work the way it was originally intended would be a good thing. I support the type of change Tim suggested (all characters must withdraw) and/or something that doesn't allow the same enhancement/character to be reused in the same battle.In summary, if a change is going to be made I suggest not 1 but 2 changes, something along the lines of options 2 & 3.
Quote from: Tsavong Lah on February 01, 2009, 05:01:03 PMQuotePerhaps these two cards could be errata'd to allow them to be played in territory? That wouldnt make them overpowered, but rather a legitimate way to stop pre-ignore.That would actually make a really awesome new card type. Enhancements that you could play outside of battle, like set-asides, but that take effect immediately, could open up a lot of possibilities for countering these issues we're having.You mean like "Territory class enhancements" whoops did I just say that out loud?