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In the past I have spent most of a year working on a strategy that was currently legal, only to show up at Nationals and have it ruled illegal in the middle of the tournament.
Just recently I read a thread where they said Schaef ruled that Momentum Change couldn't return another copy of itself because that would be broken. Apparently he came up with a logical reason to support the ruling but the motivation to rule that way was because of the supposed "brokenness". I think the wording on the card would definitely allow the mutual return of Momentum Change and I can't think of any way that would be too abusive or break the game.
Momentum ChangeType: Evil Enh. • Brigade: Grey • Play As: Return all Evil Enhancements in this battle that were used by this Evil Character except this one to holder's hand if Evil Character loses in battle.Unless you translate "except this one" to "except any copies of this card," I agree with galadgawyn that it is a rather poorly supported ruling.
BTW, what combo did you have that was out-ruled?
The fact that Schaef referred to its "brokenness" is irrelevant.
"Apparently" you are totally misreading my thought process based on what you saw on the thread.
You don't think the potential to use the same unstoppable combo every single turn because you always get to pick up your cards is an issue? e.g. a pharisee/sadducee deck with Just a Hireling and one or two copies of Unleavened Bread?
Redemption has decided not to create a general definition for "breaking the game" but rather address the subject on a case by case basis. As a result, the only way to get a sure answer for your specific combo/deck is to e-mail it to Bryon, Mike, and/or Rob and ask them directly about the specific combo.
Ok, I can try that. Is there any assurance that the rule I'll get will be the official rule at Natz? I'm not questioning the integrity of these guys, its just that I've seen "official rules" get changed multiple times in one year and I'm a bit wary because of past experience.
I believe he is refering to the if you have 2 Momentum changes, why play them both to begin with?