Author Topic: Weapons and Warriors  (Read 2786 times)

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Weapons and Warriors
« on: January 19, 2009, 03:13:49 PM »
0
Ok, Character A has Weapon A and Character B has Weapon B.

1. A bands to B, they both survive. Can I transfer weapons so that they go back to the territory with A having Weapon B and B having Weapon A?
2. A and B band, only A survives. Can A choose to throw away weapon A and keep weapon B?

Offline Cameron the Conqueror

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 6586
  • Post # doesn't reflect personal theology. Retired.
    • -
    • Southwest Region
Re: Weapons and Warriors
« Reply #1 on: January 19, 2009, 03:15:07 PM »
0
Assuming they both are the same brigade....

I think both are yes.  However, I don't understand weapons all that well, so I'm not sure 100%.

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Re: Weapons and Warriors
« Reply #2 on: January 19, 2009, 03:17:35 PM »
0
Good clarification. Assume they are the same brigade.

I was looking in the REG and didn't find anything.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Weapons and Warriors
« Reply #3 on: January 19, 2009, 03:29:21 PM »
0
I would say yes. Weapons don't stick in battle. I frequently do E archer(ehorses)- huge E (E spear) then use UW/Gic and switch um so they work better.
Not quite a ghost...but not quite not.

The Schaef

  • Guest
  • Trade Count: (0)
Re: Weapons and Warriors
« Reply #4 on: January 19, 2009, 04:12:28 PM »
0
Rulebook:

Quote
Weapons may not be exchanged between characters and may only be moved to another character in battle if the holder of the weapon is defeated and another warrior-class character is in battle and able to hold the weapon.

Read "defeated" as: "removed from the battle"

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Re: Weapons and Warriors
« Reply #5 on: January 19, 2009, 04:51:18 PM »
0
Thanks Schaef.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Weapons and Warriors
« Reply #6 on: January 19, 2009, 05:01:09 PM »
0
+1 oops, no more weapon switching.
Not quite a ghost...but not quite not.

Offline Cameron the Conqueror

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 6586
  • Post # doesn't reflect personal theology. Retired.
    • -
    • Southwest Region
Re: Weapons and Warriors
« Reply #7 on: January 20, 2009, 12:03:04 PM »
0
DID YOU READ THE POSTS AT ALL!?  And your "idea" makes no sense.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Weapons and Warriors
« Reply #8 on: January 20, 2009, 02:53:02 PM »
0
DID YOU READ THE POSTS AT ALL!?  And your "idea" makes no sense.
Inconsitancy powers. Musicain, Please read posts (Which I know can be hard in larger threads but for a thread with less than 10 posts it is easy) before posting.
Not quite a ghost...but not quite not.

Offline Rubber band warrior

  • Tournament Host
  • Trade Count: (+4)
  • *****
  • Posts: 1065
    • -
    • North Central Region
Re: Weapons and Warriors
« Reply #9 on: January 20, 2009, 04:46:39 PM »
0
+1 exept depending on the ability if its realy good then i say no but if its not so great i say yes

We can't decide to alter the range of a rule depending on the card a player attempts to target. Your definition of good and my definition of good may not match up. Then what would happen? You can't make rules that change the way the game is played based on the (often conflicting) opinions of the players participating. That's asking for trouble.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal