Author Topic: Converting Herod's Treachery  (Read 2382 times)

Offline Gabe

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Converting Herod's Treachery
« on: November 08, 2009, 07:46:35 PM »
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Herod’s Treachery
Type: Evil Enh. • Brigade: Multicolor • Ability: None • Class: Territory • Special Ability: Place on a Herod. That Herod may use evil Enhancements regardless of brigade. You may discard this card to force X Heroes to withdraw from battle.

If the Herod who's holding Herod's Treachery is converted to a Hero does the portion of HT that says "You may discard this card to force X Heroes to withdraw from battle." still work?
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Lamborghini_diablo

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Re: Converting Herod's Treachery
« Reply #1 on: November 08, 2009, 07:53:46 PM »
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Thats a good question, and I have another one to add that may have already been answered...

Since TClass enhs can work outside of battle, can you activate the discard portion of the card when the EC isnt even in battle?

Offline Cameron the Conqueror

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Re: Converting Herod's Treachery
« Reply #2 on: November 08, 2009, 07:56:18 PM »
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You can only use territory class ehns (disregarding playing them in battle like normal) in the prep and discard phases.  I guess you could still use the ability, but it would never have an effect.  I guess you could discard it in the prep phase without transferring to the d/c phase.

I think it would work converted; I don't see why not.


Offline YourMathTeacher

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Re: Converting Herod's Treachery
« Reply #3 on: November 08, 2009, 08:17:26 PM »
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If the Herod who's holding Herod's Treachery is converted to a Hero does the portion of HT that says "You may discard this card to force X Heroes to withdraw from battle." still work?

"Place" cards are not affected by the conversion of the underlying card. Since you are allowed to place evil enhancements on heroes (see most of the Angel Wars set) and their abilities still work, I see no reason why that would not be the case here.
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Offline 3-Liner And Bags Of Chips

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Re: Converting Herod's Treachery
« Reply #4 on: November 08, 2009, 09:37:51 PM »
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Well Roy Cruz ruled that if an evil character holding a weapon gets converted, the weapon gets converted too. So if that is the case then I don't see why the treachery wouldn't be converted if it is placed on it too.
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Offline SirNobody

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Re: Converting Herod's Treachery
« Reply #5 on: November 08, 2009, 10:14:43 PM »
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Hey,

Gabe already knows this, but for the benefit of everyone else I believe it still works.

Well Roy Cruz ruled that if an evil character holding a weapon gets converted, the weapon gets converted too. So if that is the case then I don't see why the treachery wouldn't be converted if it is placed on it too.

Cards placed on characters are different in several ways from weapons.  This is one of those ways.

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Offline YourMathTeacher

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Re: Converting Herod's Treachery
« Reply #6 on: November 08, 2009, 10:21:59 PM »
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Well Roy Cruz ruled that if an evil character holding a weapon gets converted, the weapon gets converted too. So if that is the case then I don't see why the treachery wouldn't be converted if it is placed on it too.

And Roy ruled correctly since that is exactly what the rulebook says. However, as Sir Nobody stated, the rules for "Place" are different than the rules for "Weapon-Class."
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Lamborghini_diablo

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Re: Converting Herod's Treachery
« Reply #7 on: November 08, 2009, 10:42:27 PM »
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I should clarify my question.

Can I discard Herod's Treachery from a Herod in my territory during the battle phase? Meaning, does HT need to be in the field of battle in order to activate? Or could I use it to get Jake + RTC out of my face without even blocking?

*edit*

I don't know how well the "may use evil enhancements..." part would work when he is converted though.
« Last Edit: November 08, 2009, 10:44:38 PM by Lamborghini_diablo »

Offline metalpsalm

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Re: Converting Herod's Treachery
« Reply #8 on: November 08, 2009, 10:49:11 PM »
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I don't see anything in the special ability that looks convertable.... I do think it would stay on that Herod though, but have no effect.
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Offline BubbleBoy

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Re: Converting Herod's Treachery
« Reply #9 on: November 08, 2009, 11:10:12 PM »
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Since the ability doesn't actually harm any heroes, I think it would still work (assuming the answer to Lambo's question is yes, which I believe it is). The use evil enhancements obviously wouldn't work though.
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Lamborghini_diablo

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Re: Converting Herod's Treachery
« Reply #10 on: November 08, 2009, 11:17:48 PM »
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Totally off topic, but I must make a card based off your signature BubbleBoy.  ;D

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Offline christiangamer25

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Re: Converting Herod's Treachery
« Reply #11 on: November 08, 2009, 11:22:02 PM »
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darn there goes my entire defense poor philistines
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Offline BubbleBoy

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Re: Converting Herod's Treachery
« Reply #12 on: November 08, 2009, 11:23:17 PM »
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:D
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Offline Master KChief

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Re: Converting Herod's Treachery
« Reply #13 on: November 08, 2009, 11:26:39 PM »
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Totally off topic, but I must make a card based off your signature BubbleBoy.  ;D

Thou art the Man! - Red/Green enhancement.

David gains mad respect for the rest of the game. Anyone who disses David is immediately discarded.

you should post a picture of the card. i so want this. :)
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Lamborghini_diablo

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Re: Converting Herod's Treachery
« Reply #14 on: November 08, 2009, 11:45:30 PM »
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If I have time, I'll definately make it.  ;D

Offline 3-Liner And Bags Of Chips

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Re: Converting Herod's Treachery
« Reply #15 on: November 09, 2009, 11:54:01 AM »
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If I have time, I'll definately make it.  ;D

lol so awesomeness
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Offline RTSmaniac

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Re: Converting Herod's Treachery
« Reply #16 on: November 09, 2009, 07:24:54 PM »
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i think this ability would work

i think the activation of abilities on converted characters needs a complete overhaul.
i know abilities activating on converted characters is a headache and i wish there was a better method- it seems that it is becoming more and more restrictive which is understandable and i wouldnt be surprised if evil characters lose thier abilities after conversion in the future as the fate of our heros have become.

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browarod

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Re: Converting Herod's Treachery
« Reply #17 on: November 09, 2009, 07:36:53 PM »
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Imho, they should just add another clause to the long string of clauses that make up a card effect in the REG. It could be as simple as "Converted: no effect" or "Converted: keeps effect" and would answer the problem of what happens when so and so character or such and such weapon is converted.
« Last Edit: November 09, 2009, 08:57:46 PM by browarod »

Offline YourMathTeacher

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Re: Converting Herod's Treachery
« Reply #18 on: November 09, 2009, 08:53:57 PM »
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The enhancement doesn't convert. Why do people keep talking about a converted "Place" card? There is no such thing. The only enhancements that I am aware of that can convert are weapon-class.
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Offline hi123

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Re: Converting Herod's Treachery
« Reply #19 on: November 09, 2009, 08:56:05 PM »
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Herod’s Treachery
Type: Evil Enh. • Brigade: Multicolor • Ability: None • Class: Territory • Special Ability: Place on a Herod. That Herod may use evil Enhancements regardless of brigade. You may discard this card to force X Heroes to withdraw from battle.

If the Herod who's holding Herod's Treachery is converted to a Hero does the portion of HT that says "You may discard this card to force X Heroes to withdraw from battle." still work?

Yes that would still work but I have never tried that before.
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