Author Topic: Water Jar and Artifacts/Fortresses  (Read 2489 times)

Offline Mr.Hiatus

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Water Jar and Artifacts/Fortresses
« on: May 26, 2010, 12:07:23 PM »
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If Samaritan Water Jar sets aside an artifact or a fortress, can I activate the same artifact, or place down the same fortress that is set aside from Water Jar?

Offline Professoralstad

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Re: Water Jar and Artifacts/Fortresses
« Reply #1 on: May 26, 2010, 12:08:16 PM »
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No. Artifacts and fortresses follow all of the same rules as unique Characters in that regard.
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Offline Red Dragon Thorn

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Re: Water Jar and Artifacts/Fortresses
« Reply #2 on: May 26, 2010, 12:10:28 PM »
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Somewhat related question - If Chamber of Angels or Gates of Hell gets set-aside can I use thier abilities?

If I had an O.T. hero set-aside could I move him into Kerith Ravine?
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Offline Mr.Hiatus

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Re: Water Jar and Artifacts/Fortresses
« Reply #3 on: May 26, 2010, 12:11:49 PM »
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I would say no since they play to set aside and you can not do anything once they are set aside. But I do see this working both ways, but I would think since they are set aside and are waiting to return till your deck runs out, then you can not move them.

Offline Professoralstad

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Re: Water Jar and Artifacts/Fortresses
« Reply #4 on: May 26, 2010, 12:14:12 PM »
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Somewhat related question - If Chamber of Angels or Gates of Hell gets set-aside can I use thier abilities?

Tim Maly told me yes at the T2 tournament. Any fortress that is active in set-aside can be activated by SWJ.

Quote
If I had an O.T. hero set-aside could I move him into Kerith Ravine?

I always thought that you had to put him there on the same turn you set him aside, but I've never really used Kerith Ravine, so I'm not familiar with the rule. If you can put a hero from set-aside there, I don't see why you couldn't do it following SWJ. If you can't put a hero from set-aside there, I don't see how you could following SWJ.
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Offline TheKarazyvicePresidentRR

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Re: Water Jar and Artifacts/Fortresses
« Reply #5 on: May 26, 2010, 01:37:53 PM »
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Somewhat related question - If Chamber of Angels or Gates of Hell gets set-aside can I use thier abilities?

If I had an O.T. hero set-aside could I move him into Kerith Ravine?
I would say no since you have to play them into play to activate the ability setting them aside, but I may be wrong.
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Offline STAMP

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Re: Water Jar and Artifacts/Fortresses
« Reply #6 on: May 26, 2010, 01:57:02 PM »
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Samaritan Water Jar
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Discard this card to reveal the top 3 cards of an opponent's deck (or 9 if a Samaritan Hero is in play) and set them aside. Put Lost Souls in play instead. When that deck has no cards, return those cards from set-aside to deck. • Identifiers: None • Verse: John 4:28-29

Quote from: REG
Instant Abilities > Search, Reveal, or Exchange
General Description
A search card allows you to look at the cards in a deck, artifact pile, or a player’s hand.  Searching implies only you see the targeted card(s).  Reveal means that all players see the targeted card(s).  Random selection from an opponent’s hand or selecting from your own hand are not considered a search or a reveal. You may not look at cards in any draw pile or discard pile (other than the top card of the discard pile) unless a special ability on a card allows a player to search a deck (see Beginning a Game in the rulebook [p. 5]).

A revealed card is considered to be in the same location from which it is revealed. Revealing a card makes the card visible to all players.

A revealed card is not considered "in play" unless a special ability instructs to put it in play, as evidenced on this card by the sentence, "Put Lost Souls in play instead".  Essentially, SWJ sets aside part of your deck.  As such, the cards are still "revealed cards" in the set-aside area and cannot be targeted by any ability that doesn't specifically target revealed cards or deck in set-aside.

So nothing can be done with the cards set-aside by SWJ until the trigger is met.
Final ANB errata: Return player to game.

Offline Professoralstad

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Re: Water Jar and Artifacts/Fortresses
« Reply #7 on: May 26, 2010, 03:31:39 PM »
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But the cards are revealed and put in set-aside area, like all other set-aside abilties do, not some "set-aside deck area". The idea of a set-aside part of your deck is a strange concept, and I don't think it really makes sense. By your logic, since the cards are neither in play nor in set-aside area (but rather a set-aside deck area) then it shouldn't affect the duplicates rule for T2 players, which would be new to most of the T2 players I've played. Unless I'm misunderstanding you, I don't think what you say makes any sense.

All I know is, Tim Maly was 100% certain that Gates of Hell worked just fine when revealed by SWJ when he was judging the MN T2-only. So I can only go by his word when I make my judgment on the issue. And since he is number 2 on the list of elders, I'd go with him.  ;)
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The Schaef

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Re: Water Jar and Artifacts/Fortresses
« Reply #8 on: May 26, 2010, 03:38:03 PM »
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It's not a heirarchy.  If there's any pecking order to the process, it's 1). Rob, 2). everyone else.

.... which I guess, yeah, you're right, he's number 2 on the list.  :)

Offline Professoralstad

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Re: Water Jar and Artifacts/Fortresses
« Reply #9 on: May 26, 2010, 03:40:35 PM »
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It's not a heirarchy.  If there's any pecking order to the process, it's 1). Rob, 2). everyone else.

.... which I guess, yeah, you're right, he's number 2 on the list.  :)

I know. Thus the wink. Still: Tim > STAMP. So unless any of the other elders chime in, I will continue to believe that Maly is correct.
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Offline STAMP

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Re: Water Jar and Artifacts/Fortresses
« Reply #10 on: May 26, 2010, 03:57:42 PM »
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STAMP is not on the list of 12, so STAMP is nothing.  Therefore, you are correct when you say Tim > STAMP.

STAMP is only interpreting the rules/REG as any good judge would do, retired or otherwise.

But in this case, Tim is wrong.  Perish the thought, but sadly tis true.

You cannot activate cards in set-aside.  Therefore, the fortresses are not active set-aside with SWJ.  Fortresses are activated by putting them into play during prep phase.  That's why the SA on Chamber says, "Set this fortress aside."  It would be completely illogical and redundant to activate a fortress IN set-aside when the card says to set it aside.
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Offline Josh

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Re: Water Jar and Artifacts/Fortresses
« Reply #11 on: May 26, 2010, 04:57:49 PM »
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If one can argue that setting aside Gates of Hell and Chamber of Angels with Samaritan Water Jar allows them to be "active", could one also argue that, if the cards hit with SWJ include Standing in the Gap and a Red hero, that Standing in the Gap would protect your cards as is written on it?  I think this doesn't make sense.  Revealing a card from deck or hand doesn't inherently do anything; does setting aside a revealed card change this?  I kinda view the set-aside cards the same as "facedown" cards, like with The Darkness, except that everyone knows what the "face-down" cards are (to prevent duplicates, etc.).
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Offline EmJayBee83

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Re: Water Jar and Artifacts/Fortresses
« Reply #12 on: May 26, 2010, 07:08:23 PM »
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STAMP is not on the list of 12, so STAMP is nothing. 
But all is not lost, for it is also clear that STAMP is not Nobody, because "Tim > STAMP" and Tim is Nobody.

In fact, some players live in the Northwest and are retired. STAMP lives in the Northwest and is retired. Hence STAMP is some player!

qed

Offline STAMP

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Re: Water Jar and Artifacts/Fortresses
« Reply #13 on: May 26, 2010, 07:15:39 PM »
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Wow!  Some player is less than Nobody.   ;D
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Lamborghini_diablo

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Re: Water Jar and Artifacts/Fortresses
« Reply #14 on: May 26, 2010, 07:22:17 PM »
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Dispite my recient track record of disagreeing with the initial ruling, I agree with this one. The card needs to be PLAYED to activate. Just putting it in the area via another ability isnt the same as playing it to activate its ability. The only exception to this would be like, exchanging an enhancement or character into battle, but exchange has its own set of rules to go with it.

The Schaef

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Re: Water Jar and Artifacts/Fortresses
« Reply #15 on: May 26, 2010, 07:25:40 PM »
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Wow!  Some player is less than Nobody.   ;D

Is that anything like being less than 0%?

Lamborghini_diablo

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Re: Water Jar and Artifacts/Fortresses
« Reply #16 on: May 26, 2010, 07:30:25 PM »
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STAMP: AKA Some Player.... now only .04% official!

 


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