Author Topic: Is Gib Trick's Increase permanent?  (Read 1139 times)

Offline Red Wing

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Is Gib Trick's Increase permanent?
« on: October 16, 2011, 08:47:42 PM »
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Is Gib Trick's Increase permanent? 


Gibeonite Trickery (Pa)

Type: Evil Enh. • Brigade: Brown • Ability: 0 / 4 • Class: None • Special Ability: Each Hero in battle gains 0/4 and the battle immediately ends. Ability can not be interrupted or prevented. • Play As: Increase each Hero in battle 0/4 until the end of battle. Battle immediately ends. Cannot be negated. • Identifiers: OT, Depicts a Weapon • Verse: Joshua 9:3-5 • Availability: Patriarchs booster packs (Uncommon)
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Lamborghini_diablo

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Re: Is Gib Trick's Increase permanent?
« Reply #1 on: October 16, 2011, 08:52:31 PM »
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Everything I have seen with the new increase/decrease rule says yes.

Offline Eric the Wolfe

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Re: Is Gib Trick's Increase permanent?
« Reply #2 on: October 16, 2011, 09:26:07 PM »
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Is Gib Trick's Increase permanent? 


Gibeonite Trickery (Pa)

Type: Evil Enh. • Brigade: Brown • Ability: 0 / 4 • Class: None • Special Ability: Each Hero in battle gains 0/4 and the battle immediately ends. Ability can not be interrupted or prevented. • Play As: Increase each Hero in battle 0/4 until the end of battle. Battle immediately ends. Cannot be negated. • Identifiers: OT, Depicts a Weapon • Verse: Joshua 9:3-5 • Availability: Patriarchs booster packs (Uncommon)
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Lamborghini_diablo

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Re: Is Gib Trick's Increase permanent?
« Reply #3 on: October 16, 2011, 09:27:19 PM »
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Based on the fact that "increase/decrease by (number)." is now ruled permanent, that play as is an errata.

browarod

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Re: Is Gib Trick's Increase permanent?
« Reply #4 on: October 16, 2011, 09:27:31 PM »
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The play as is different than the ability, so it should be disregarded as errata is not present for that card. The increase is permanent per recent clarifications of increase/decrease rules.

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Offline STAMP

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Re: Is Gib Trick's Increase permanent?
« Reply #5 on: October 17, 2011, 11:45:24 AM »
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Is Gib Trick's Increase permanent? 


Gibeonite Trickery (Pa)

Type: Evil Enh. • Brigade: Brown • Ability: 0 / 4 • Class: None • Special Ability: Each Hero in battle gains 0/4 and the battle immediately ends. Ability can not be interrupted or prevented. • Play As: Increase each Hero in battle 0/4 until the end of battle. Battle immediately ends. Cannot be negated. • Identifiers: OT, Depicts a Weapon • Verse: Joshua 9:3-5 • Availability: Patriarchs booster packs (Uncommon)

LOL!  The 'Play as' is funny.  The heroes don't really get the 0/4 in the end.  :D

I would disregard the 'Play as' and agree with Lambo.
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Offline Professoralstad

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Re: Is Gib Trick's Increase permanent?
« Reply #6 on: October 17, 2011, 12:00:59 PM »
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The increase should be permanent. Unfortunately, several of the Play As's in the REG missed the update. But yeah, Gib Trick's 'Play As' goes against the established rule without an errata, so it should be played as if the increase is permanent.
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Offline Red Wing

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Re: Is Gib Trick's Increase permanent?
« Reply #7 on: October 17, 2011, 12:33:52 PM »
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The increase should be permanent. Unfortunately, several of the Play As's in the REG missed the update. But yeah, Gib Trick's 'Play As' goes against the established rule without an errata, so it should be played as if the increase is permanent.

OK but shouldn't it have been fixed because the REG was just updated a couple months ago?
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Offline Professoralstad

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Re: Is Gib Trick's Increase permanent?
« Reply #8 on: October 17, 2011, 01:09:35 PM »
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The increase should be permanent. Unfortunately, several of the Play As's in the REG missed the update. But yeah, Gib Trick's 'Play As' goes against the established rule without an errata, so it should be played as if the increase is permanent.

OK but shouldn't it have been fixed because the REG was just updated a couple months ago?

The REG was updated, but there are still weak spots. Abilities/rules were given the most attention, but fixing Play As's is a pretty big item, and hopefully it will be done relatively soon. The best that can be done for now is that if a card says Play As, but it changes what the ability actually does and is not just updated wording, it needs to be modified to errata or removed.

One thing that helps is pointing out the cards with faulty Play As when you see them, and that will make it easier to modify them. I can assist by creating a thread for such a purpose, and Gibeonite Trickery will be the first entry. Thanks for pointing it out.
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Offline Red Wing

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Re: Is Gib Trick's Increase permanent?
« Reply #9 on: October 17, 2011, 01:28:27 PM »
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The increase should be permanent. Unfortunately, several of the Play As's in the REG missed the update. But yeah, Gib Trick's 'Play As' goes against the established rule without an errata, so it should be played as if the increase is permanent.

OK but shouldn't it have been fixed because the REG was just updated a couple months ago?

The REG was updated, but there are still weak spots. Abilities/rules were given the most attention, but fixing Play As's is a pretty big item, and hopefully it will be done relatively soon. The best that can be done for now is that if a card says Play As, but it changes what the ability actually does and is not just updated wording, it needs to be modified to errata or removed.

One thing that helps is pointing out the cards with faulty Play As when you see them, and that will make it easier to modify them. I can assist by creating a thread for such a purpose, and Gibeonite Trickery will be the first entry. Thanks for pointing it out.

There already is thread with that same purpose. http://www.cactusgamedesign.com/message_boards/redemption-official-rules/reg-2-0-corrections-thread/
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Offline Professoralstad

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Re: Is Gib Trick's Increase permanent?
« Reply #10 on: October 17, 2011, 01:34:43 PM »
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The increase should be permanent. Unfortunately, several of the Play As's in the REG missed the update. But yeah, Gib Trick's 'Play As' goes against the established rule without an errata, so it should be played as if the increase is permanent.

OK but shouldn't it have been fixed because the REG was just updated a couple months ago?

The REG was updated, but there are still weak spots. Abilities/rules were given the most attention, but fixing Play As's is a pretty big item, and hopefully it will be done relatively soon. The best that can be done for now is that if a card says Play As, but it changes what the ability actually does and is not just updated wording, it needs to be modified to errata or removed.

One thing that helps is pointing out the cards with faulty Play As when you see them, and that will make it easier to modify them. I can assist by creating a thread for such a purpose, and Gibeonite Trickery will be the first entry. Thanks for pointing it out.

There already is thread with that same purpose. http://www.cactusgamedesign.com/message_boards/redemption-official-rules/reg-2-0-corrections-thread/

The new thread will be specific to the Play As/errata section, although perhaps I will move it to be next to the current REG update thread.
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