Author Topic: Birth Foretold and a couple of dominants  (Read 6427 times)

Rawrlolsauce!

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Re: Birth Foretold and a couple of dominants
« Reply #25 on: April 01, 2011, 01:16:03 AM »
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If the reason was to shorten it, I think things like that should be avoided. It wouldn't have ruined the card to change it a bit. Knowing the history of split altar, even dozens of playtesters seem to forget things default to play. How do you expect hundreds of other players, specifically ones that don't follow the boards well, to know this?

Offline Bryon

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Re: Birth Foretold and a couple of dominants
« Reply #26 on: April 01, 2011, 01:25:33 AM »
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having a "less is more" attitude seems more harmful in the long run than just writing what you need to know on each card.
I really do appreciate your concern for clarity.  We try our best to be very clear.  However, we also try our best NOT to state things that are redundant with the rules.  Otherwise, it might sound to some players that this is a special case, rather than the default rule.
I am thankful that we have rules for the defaults (the "what you need to know"), and that we don't need to write them on the cards.  That way, we can write the abilities on the left, rather than the ones that follow.
"capture a hero" - take a hero in play prisoner and place in your land of bondage.  hero is treated as a lost soul
"discard a hero" - discard a hero in play
"discard an evil card" - discard an evil card in play
"protect a hero" - protect a hero in play
"protect cards with those titles" - protect cards with those titles in play

Offline Bryon

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Re: Birth Foretold and a couple of dominants
« Reply #27 on: April 01, 2011, 02:00:41 AM »
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Knowing the history of split altar, even dozens of playtesters seem to forget things default to play. How do you expect hundreds of other players, specifically ones that don't follow the boards well, to know this?
First, there were no "dozens of playtesters" for that set.  There were 8 proofreaders, and less than half of us playtested with our playgroups.
Second, that was in 2007-2008, 3 years ago.  Playtesters are much more aware of the default "in play" rule now.  
Third, I'd be willing to bet that many of us DID remember that rule when we wrote and proofread the card.  We just didn't notice that it wasn't there.  If you don't catch an error the first time you read it, and then nothing on that card changes in several drafts, you tend not to look at that card again, assuming that everything is "still fine."  In retrospect, we should have had more eyes on that project.  8 proofreaders/playtesters back then (plus Rob) was probably not enough.  In fact, I never actually playtested Split Altar personally.  If I had, I might have caught it.  For some reason, seeing the card on my mockup, or writing it out on a post-it note, and also using it in a game, makes me notice wording a lot more than just reading it on a computer screen.
Fourth, I apologize again for not catching it myself.  Players sometimes think that they would not make mistakes if they were playtesters.  I used to think that, too.  ;)
Finally, I am very, very happy with our current playtest team.  The dozen or so gentlemen that Rob has assembled include rules experts, grammar pros, detail-watchers, at least one very careful spelling checker, people with knowledge of the vast collection of cards from the past 16 years of Redemption, creative types, deck-building masters, strategic thinkers, Type 2 champions, Type 1 champions, multi-player fans, teams fans, Booster Draft fans, players who love speed decks, players who don't like speed decks, players who love themes, players who will ignore themes and build the best deck possible, and players who will try to break any card we try to make.  Not only that, but some of us are playtesting with our playgroups, or online, where even more people are putting eyes on the cards.  There are multiple themes and mini-themes that will make their debut this summer, and you can be assured of a few things:
1) Redemption will have MORE variety in deck building (though the new themes might remain popular for a while based on their sheer newness).
2) There will be new favorite heroes and evil characters
3) You will do certain things with certain cards that you have never done before (a new cost, a new effect, etc.)
4) Thad and CP will have some counters
5) There will be cards that frustrate some players, like Thad and CP did last year.  We may or may not know what those cards are yet.  ;)

Offline Minister Polarius

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Re: Birth Foretold and a couple of dominants
« Reply #28 on: April 01, 2011, 02:16:12 AM »
+1
As long as the players who don't like speed had more of a say than the ones who do, I'm content.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

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Re: Birth Foretold and a couple of dominants
« Reply #29 on: April 01, 2011, 02:34:17 AM »
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players who will try to break any card we try to make.  

I'm one of those people. ;) I haven't broken anything this year, I promise.


1) Redemption will have MORE variety in deck building (though the new themes might remain popular for a while based on their sheer newness).
2) There will be new favorite heroes and evil characters
3) You will do certain things with certain cards that you have never done before (a new cost, a new effect, etc.)
4) Thad and CP will have some counters
5) There will be cards that frustrate some players, like Thad and CP did last year.  We may or may not know what those cards are yet.  ;)

Don't forget the new card type!
« Last Edit: April 01, 2011, 02:39:04 AM by Red Dragon Thorn »
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Offline STAMP

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Re: Birth Foretold and a couple of dominants
« Reply #30 on: April 01, 2011, 12:26:33 PM »
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... grammar pros, ...

"Not that I speak in regard to need, for I have learned in whatever state I am, to be content:" - Phil 4:11


That being said, please don't make any more mistakes or erratas with green.    ::)
Final ANB errata: Return player to game.

browarod

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Re: Birth Foretold and a couple of dominants
« Reply #31 on: April 01, 2011, 01:40:28 PM »
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Otherwise, it might sound to some players that this is a special case, rather than the default rule.
The only problem with this is that it IS a special case, or at least there is precedent (within this same set, even (see: Dust and Ashes)) that it is. Cards which refer to other cards by specific name sometimes can target those cards even when they're not in play.  Am I making sense?
« Last Edit: April 01, 2011, 01:43:26 PM by browarod »

Offline Bryon

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Re: Birth Foretold and a couple of dominants
« Reply #32 on: April 01, 2011, 02:01:30 PM »
+1
Cards which refer to other cards by specific name sometimes can target those cards even when they're not in play.
That is NOT true.  There is no such rule in Redemption.  As I've already said in this thread, the second sentence of Dust and Ashes does not target Job.  The targeting is done by whatever other card targeted Job.  Dust and Ashes only replaces that effect.

The part of Dust and Ashes that DOES target Job is the first sentence: search discard pile for Job.

Offline Noah

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Re: Birth Foretold and a couple of dominants
« Reply #33 on: April 01, 2011, 02:10:17 PM »
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Cards which refer to other cards by specific name sometimes can target those cards even when they're not in play.
That is NOT true.

So does that mean that Prince of the Air doesn't work?

Prince of the Air (Pi)
Type: Evil Char. • Brigade: Orange • Ability: 10 / 11 • Class: None • Special Ability: Return an angel in battle (except warrior class) to owner’s territory. If block is successful, place one Chamber of Angels and its contents beneath owner’s draw pile. Cannot be negated. • Play As: Return one non-warrior class angel in battle to owner’s territory. If block is successful, place one Chamber of Angels and its contents beneath owner’s deck. Cannot be negated. • Identifiers: NT Male Demon • Verse: Ephesians 2:2 • Availability: Priests booster packs (Rare)

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Offline SomeKittens

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Re: Birth Foretold and a couple of dominants
« Reply #34 on: April 01, 2011, 02:15:48 PM »
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Cards which refer to other cards by specific name sometimes can target those cards even when they're not in play.
That is NOT true.

So does that mean that Prince of the Air doesn't work?

Prince of the Air (Pi)
Type: Evil Char. • Brigade: Orange • Ability: 10 / 11 • Class: None • Special Ability: Return an angel in battle (except warrior class) to owner’s territory. If block is successful, place one Chamber of Angels and its contents beneath owner’s draw pile. Cannot be negated. • Play As: Return one non-warrior class angel in battle to owner’s territory. If block is successful, place one Chamber of Angels and its contents beneath owner’s deck. Cannot be negated. • Identifiers: NT Male Demon • Verse: Ephesians 2:2 • Availability: Priests booster packs (Rare)



Found the errata here:  http://www.cactusgamedesign.com/message_boards/index.php?topic=24.0

Special abilities only target cards in play, unless another location is specified.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline RTSmaniac

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Re: Birth Foretold and a couple of dominants
« Reply #35 on: April 01, 2011, 05:06:29 PM »
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Cards which refer to other cards by specific name sometimes can target those cards even when they're not in play.
That is NOT true.  There is no such rule in Redemption.  As I've already said in this thread, the second sentence of Dust and Ashes does not target Job.  The targeting is done by whatever other card targeted Job.  Dust and Ashes only replaces that effect.

The part of Dust and Ashes that DOES target Job is the first sentence: search discard pile for Job.

...If I discard a card from your hand, or the top card of the deck, and it is an angel, the angel goes to Chamber.  It always has.  Nothing is changing about that.  But Chamber does not say "If your angel is discarded FROM PLAY..."  It just says "If your angel is discarded,..."

It is exactly the same with Dust and Ashes.  "If your Job is harmed or defeated by an opponent,..." works just the same as "If your angel is discarded..."

The answer I gave on the playtester side of the board was not really intended to be a final wording for a ruling.  I was just answering a question how I thought it should work and none of the playtesters disagreed.  If anyone has a suggestion for a better way to word it, please help.  Helping is better than mocking and insulting.

The traditional ruling that cards default to play unless otherwise specified is still true.  This new rule is just stating what one of those "specified" situations is.  The idea is that if a card refers to a specific card (ie. D&A targeting Job, or Prince of the Air targeting Chamber of Angels), then it targets that card even if it is NOT in play (ie. set aside).

I am trying to understand why SoG is not protected from Mayhem, Ill read the post again and come back...
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline RTSmaniac

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Re: Birth Foretold and a couple of dominants
« Reply #36 on: April 01, 2011, 05:13:25 PM »
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Protect only targets cards in play, unless specified otherwise.  For an example of a list of otherwises, see Thad.

Birth Foretold (Di)
Type: Hero Enh. • Brigade: Silver • Ability: 1 / 4 • Class: Territory • Special Ability: Search deck for Isaac, Samson, John the Baptist, or Son of God. Protect cards with those titles from opponents' cards this turn. • Identifiers: NT, Based on Prophecy • Verse: Luke 1:31 • Availability: Disciples booster packs ()



This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Bryon

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Re: Birth Foretold and a couple of dominants
« Reply #37 on: April 01, 2011, 05:23:27 PM »
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The quote from Prof Underwood from January 15 is not correct, as far as I know.

Specifying a card title does not change the rule that in order to target a card not in play, you must specify the location of the card.

Prince of the Air only targets Chamber because Prince of the Air got errata which specifies "Chamber in set aside area."

Instead abilities that send cards to new destinations, such as on Dust and Ashes and Chamber of Angels, don't target anything.  They only replace special abilities.  The targeting is still done by the original card.  So, for example, Christian Martyr targets TSA.  Chamber simply changes that discard outcome into a "place in Chamber" outcome.

Offline Minister Polarius

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Re: Birth Foretold and a couple of dominants
« Reply #38 on: April 01, 2011, 09:39:25 PM »
+2
Why does PotA get errata but not Split Altar?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Bryon

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Re: Birth Foretold and a couple of dominants
« Reply #39 on: April 01, 2011, 09:58:02 PM »
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The second special ability on Prince of the Air would do nothing ever without errata.

But all of Split Altar's parts still work:
- shuffle all opponents' artifacts in play into deck
- play the next enhancement
- CBN

If Split Altar were a common, people would think it is a decent card, especially with Hidden Treasures.

But promos are not all amazing.  Even Nationals promos.  I know that players think that a nationals promo somehow "deserves" to be a tier 1 card, but I really don't see why it absolutely must be that way.

Lamborghini_diablo

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Re: Birth Foretold and a couple of dominants
« Reply #40 on: April 01, 2011, 10:18:19 PM »
+2
Still, both cards were worded in a way that they did not work as intended.

Only one got an errata.  :-\

Rawrlolsauce!

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Re: Birth Foretold and a couple of dominants
« Reply #41 on: April 01, 2011, 10:35:07 PM »
+1
But promos are not all amazing.  Even Nationals promos.  I know that players think that a nationals promo somehow "deserves" to be a tier 1 card, but I really don't see why it absolutely must be that way.
Because then it'd be worth more and I want to make money going to nats by winning every category/getting expensive promos.

Offline Bryon

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Re: Birth Foretold and a couple of dominants
« Reply #42 on: April 01, 2011, 10:45:08 PM »
+1
Still, both cards were worded in a way that they did not work as intended.

Only one got an errata.  :-\
It has little to do with intent.  PotA has a special ability doesn't work AT ALL without errata.  Split Altar has a special ability that still works, though it only targets 0 to 9 artifacts (or more), instead of 0 to unlimited.

Kindness (Unlimited) got errata because there it doesn't make sense otherwise.  Gabriel (Disciples) didn't get errata, because he still does something.  Both of these cards did not get printed as intended.  We only gave errata to one of them.  The intent was not the point.  If a card works, and isn't too strong, it doesn't get errata.  

Word to the wise: stop complaining about something that isn't getting changed.  It is getting very, very, very old.
« Last Edit: April 01, 2011, 11:26:13 PM by Bryon »

Rawrlolsauce!

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Re: Birth Foretold and a couple of dominants
« Reply #43 on: April 01, 2011, 10:50:15 PM »
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You heard it here, guys. Split Altar can shuffle unlimited, meaning a deck can have unlimited, meaning there is no deck limit. Waiting on one more elder.

;D

Offline Bryon

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Re: Birth Foretold and a couple of dominants
« Reply #44 on: April 01, 2011, 11:24:54 PM »
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You can play Redemption with an unlimited number of opponents, right?

I guess there is a limit based on the total number of cards printed...

Rawrlolsauce!

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Re: Birth Foretold and a couple of dominants
« Reply #45 on: April 01, 2011, 11:25:53 PM »
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There's only like 6.7B people in the world. Unless people play two decks in the same game, but then the number of cards come into play. Unless you're using Redemption live. So point retracted.

Offline Bryon

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Re: Birth Foretold and a couple of dominants
« Reply #46 on: April 01, 2011, 11:33:31 PM »
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6.7B is only the current number.  Projecting exponential population growth, expansion of the species to other planets and galaxies, expanding the interuniversenet (and RedemptionLive with it, of course) to the entire universe, which is expanding at a rate at least capable of holding the projected Trillions+ that the species should reach in a twinkle of God's eye, and ... yeah, it's pretty close to unlimited.

So, yes, Split Altar could conceivably shuffle every artifact in existence into decks, assuming every artifact in existence is in play.  ;)

By the way, how many artifacts can one player have active at a time now.  I thought we were getting up to a pretty high number even before Magic Charms.  There's another artifact coming next set that can be activated offpile.  How many will that make?

If you are playing a 5 player game, and each of your 4 opponents has all of those active, how many artifacts would your Split Altar shuffle?
« Last Edit: April 01, 2011, 11:36:14 PM by Bryon »

browarod

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Re: Birth Foretold and a couple of dominants
« Reply #47 on: April 01, 2011, 11:50:52 PM »
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Ones I can think of from memory: Charms, Cross Beams, Priestly Breastplate (assuming it works as intended rather than as printed), Temple holding an artifact, Altar of Dagon in Temple of Dagon, and Writ or 30 Pieces in High Priests' Palace. By my count, that's 6. If the artifact in the Temple is Book of the Covenant with 2 Covenants on it, the number becomes 8. 4 players x 8 artifacts = 32 artifacts Split Altar would shuffle (yay for basic math).

Offline Red

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Re: Birth Foretold and a couple of dominants
« Reply #48 on: April 02, 2011, 12:03:31 AM »
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Captured Ark. Same SA 2 uses.  8)
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Offline STAMP

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Re: Birth Foretold and a couple of dominants
« Reply #49 on: April 02, 2011, 12:38:10 AM »
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That being said, please don't make any more mistakes or erratas with green.    ::)

Because that, too, is getting old.    ;D
Final ANB errata: Return player to game.

 


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