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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Adevine on May 16, 2017, 09:41:55 PM

Title: Behemoth (cannot be prevented question)
Post by: Adevine on May 16, 2017, 09:41:55 PM
Again, I am just trying to make sure I am understanding the language on the cards in respect to a majority of the other modifiers.  The Behemoth says it cannot be prevented.  Now does this mean that it cannot be negated at any point or that it cancels all previous negates and can only be negated by another enhancement played after it?
Title: Re: Behemoth (cannot be prevented question)
Post by: jesse on May 16, 2017, 09:45:07 PM
Cannot be prevented means it cannot be negated before it is played. It can be negated after it's played though.
Title: Re: Behemoth (cannot be prevented question)
Post by: Adevine on May 16, 2017, 09:46:44 PM
Cannot be prevented means it cannot be negated before it is played. It can be negated after it's played though.

So it can be played after a negate, but can also be negated after being played, am I correct in that? :)
Title: Re: Behemoth (cannot be prevented question)
Post by: RedemptionAggie on May 16, 2017, 09:47:20 PM
Yes.
Title: Re: Behemoth (cannot be prevented question)
Post by: Adevine on May 16, 2017, 09:48:30 PM
thanks guys!  ;D
Title: Re: Behemoth (cannot be prevented question)
Post by: The Guardian on May 17, 2017, 11:18:53 AM
The easiest way to remember CBP/CBI/CBN modifiers  8)

CBprevented = nothing played before the card can stop it

CBinterrupted = nothing played after the card can stop it

CBnegated = nothing can stop it
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