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(Territory-Class)If an opponent uses a draw or search ability (except on a musician), you may search deck or discard pile for up to 2 good cards that involve music.
Place in territory: Negate a card of a different alignment than this card for one round. Each upkeep, you may negate a card of a different alignment than this card for one round.
Place on your clay or white Hero: Increase Hero 7/0. That Hero's special ability cannot by negated. Protect clay and white Heroes from decrease.
Territory Class CharacterTerritory class characters have abilities that activate when put in battle in the same way as allother characters. The abilities also activate each time the character is put in a territory.Territory class character abilities that are active outside of battle are active while thecharacter remains in the territory. Territory class characters are distinguished by a tan iconwith a tent and palm trees below the icon box.
An ability cannot gain cannot be negated retroactively; it has cannot be negated when the card it is on is played or not at all.
Correct. This is due to the following from REG (in section "Cannot be negated"):QuoteAn ability cannot gain cannot be negated retroactively; it has cannot be negated when the card it is on is played or not at all.So when e.g. your ML wearing Joy enters battle it would become effective or when you set him with Joy aside and he returns with Joy on him it would become effective too.
So in other words Joy + T-Class is much weaker than I thought?
Quote from: ArmedKevin117 on May 02, 2021, 12:36:51 PMSo in other words Joy + T-Class is much weaker than I thought?If you thought it makes TC CBN immediatelly when played in territory - then yes unfortunately (not 100% intuitive - but explainable with the "Cannot be negated" section).
Obligatory complaint that the game rules should lean towards being intuitive instead of needing to be researched.
What about between phases, though? It avoids complicated battle messes b/c anything that "might have happened" happened in a previous phase so it's done and gone anyway. Meanwhile, T-Class uses aren't getting absolutely shredded for something that's not their fault.
An ongoing ability paired with a place effect has an implied condition of “while the placed card remains in the placed location”
Quote from: ArmedKevin117 on May 03, 2021, 10:00:48 AMWhat about between phases, though? It avoids complicated battle messes b/c anything that "might have happened" happened in a previous phase so it's done and gone anyway. Meanwhile, T-Class uses aren't getting absolutely shredded for something that's not their fault.What do you mean here in particular? Maybe you can elaborate on that a little more (especially the "between phases" part)? Do you mean that placed enhancements should reactivate beginning at every new phase? If so then other impacts might occur and need to be checked since as of today place effects are instant and QuoteAn ongoing ability paired with a place effect has an implied condition of “while the placed card remains in the placed location” - so no retriggering, no re-checks etc.
So when e.g. your ML wearing Joy enters battle it would become effective or when you set him with Joy aside and he returns with Joy on him it would become effective too.
Set Hero aside. Hero gains 1/1 for every turn Hero sleeps. Discard after Hero awakes.
If the set-aside effect specifies a duration, the targets return immediately when the duration is reached. If theset-aside effect does not specify a duration, the controller of the cards that are set aside can choose to returnthem during their Preparation Phase.
Quote from: Reth on May 02, 2021, 12:16:06 PMSo when e.g. your ML wearing Joy enters battle it would become effective or when you set him with Joy aside and he returns with Joy on him it would become effective too.So, theoretically:-Music Leader is in territory during prep phase.-Play Joy on ML.-Play Sleep to set ML aside.Quote from: SleepSet Hero aside. Hero gains 1/1 for every turn Hero sleeps. Discard after Hero awakes.-Immediately return ML from set aside.Quote from: REG: Set-AsideIf the set-aside effect specifies a duration, the targets return immediately when the duration is reached. If theset-aside effect does not specify a duration, the controller of the cards that are set aside can choose to returnthem during their Preparation Phase.-ML returns from Set-Aside and is now CBN from Joy.Does that work?
Quote from: ArmedKevin117 on May 04, 2021, 07:01:11 PMQuote from: Reth on May 02, 2021, 12:16:06 PMSo when e.g. your ML wearing Joy enters battle it would become effective or when you set him with Joy aside and he returns with Joy on him it would become effective too.So, theoretically:-Music Leader is in territory during prep phase.-Play Joy on ML.-Play Sleep to set ML aside.Quote from: SleepSet Hero aside. Hero gains 1/1 for every turn Hero sleeps. Discard after Hero awakes.-Immediately return ML from set aside.Quote from: REG: Set-AsideIf the set-aside effect specifies a duration, the targets return immediately when the duration is reached. If theset-aside effect does not specify a duration, the controller of the cards that are set aside can choose to returnthem during their Preparation Phase.-ML returns from Set-Aside and is now CBN from Joy.Does that work?That looks legal to me.