New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
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ok my argument against browarod and for this working is simple chariot of fire and the hero losses acsess can they use chariot yes or no its exactly the same thing.
Rescue AttemptA rescue attempt is the effort to recover a Lost Soul from the Land of Bondage by battle. A rescue attempt battle is initiated when a Hero is placed in the Field of Battle. The battle is considered a rescue attempt if a Hero has access to a Lost Soul at any point in the battle. A player is allowed one rescue attempt per turn unless a card states otherwise.
Here's my ruling on this for now (since this is an in-game question):Iron Pan negates protection (which in this case is also preventing protection) at the start of the battle phase (assuming that the Babylonian was in territory already). Then when the Babylonian plays Bel's Banquet the protection would be prevented, because Iron Pan is NOT going to update it's trigger in the middle of the enhancement's special ability.If the babylonian blocked from hand (and there were no others in play) and was able to automatically play Bel's Banquet (ie. with Nebby) then Iron Pan's trigger would never check until the Babylonian was already discarded, and therefore would NOT prevent the LS protection.
So conditional abilities only check once per phase?
Quote from: SomeKittens on March 04, 2012, 11:26:29 PMSo conditional abilities only check once per phase?I don't think so, but I don't think they can check in the middle of another ability.
If there were no Babylonians in play and Nebuchadnezzar blocked from hand, it would turn the prevent from Iron Pan on immediately, even before Nebuchadnezzar's ability happens, so when he retrieves and plays Belshazzar's Banquet Iron Pan prevents the protect ability because Nebuchadnezzar is in play. The discard then happens, the prevent is turned off but the damage is already done and the protect doesn't happen.
SirNobody is correct. There is a difference between "in play" and "in battle" dynamic triggers. The dynamic trigger for "in play" occurs as soon as a card hits the in-play area of the table. An "in battle" dynamic trigger occurs as soon as the SA completes on the character in battle.