Author Topic: Magic Charms  (Read 815 times)

Offline The_ARk

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 53
Magic Charms
« on: November 07, 2011, 01:53:07 PM »
0
Magic Charms can be used even if no magician is in battle? This was a ruling made at a recent tournament and I just wanted to make sure.

My opponents was blocking with prince of this world and used magic charms on a magician outside of battle to capture my heroes.

It was my understanding that the magician using magic charms needed to be in battle.

Magic Charms (TP)

Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes. • Play As: Protect your Magicians from capture and convert abilities. You may discard this card from your Magician during battle to capture up to two human Heroes. • Identifiers: None • Verse: Ezekiel 13:20 • Availability: Thesaurus ex Preteritus booster packs ()

See also:

Capture

Discard

Protect
Proverbs 3:6

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Magic Charms
« Reply #1 on: November 07, 2011, 02:19:40 PM »
0
It's an artifact, so it can be active outside of battle.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline The_ARk

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 53
Re: Magic Charms
« Reply #2 on: November 07, 2011, 02:27:02 PM »
0
that is not in debate.

is it like Go into Captivity? does it require a magician to be in battle?
Proverbs 3:6

Offline CJSports

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 1403
    • -
    • Northeast Region
Re: Magic Charms
« Reply #3 on: November 07, 2011, 02:32:23 PM »
0
No
Life is not a promise but eternity is...

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Magic Charms
« Reply #4 on: November 07, 2011, 02:35:58 PM »
0
that is not in debate.

is it like Go into Captivity? does it require a magician to be in battle?
Go into Captivity specifically states that you must have a warrior class evil character in battle.  Charms says that you need only to discard it from your magician (it does not specify the location of said magician) during battle phase.  You could even make a rescue attempt on your own turn and discard Charms to capture your opponents heroes.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal