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That's defining how ignore works
at first I thought the answer was A. But upon YMTs observation on multiple abilities I think the answer is C.
What about the 16 card hand limit.. Could I only search for 16-x heroes (x is the number of cards currently in hand)?
postcount.add(1);
In this situation, it would be revealed before being added to hand.
A player may not target a character with a special ability that allows you to pick the target If I play a card like Creation of the World that targets all Gen. Heroes, it targets all copies of Jacob - This very same situation is actually laid out in the rulebook, using Valley of Dry Bones and Moses.
I don't agree with either of Tim's statements.Having two different defaults for the same special ability is unnecessarily confusing.
There's a difference between controlling multiple copies of a character in your territory/set-aside area and multiple copies of the same character being in battle. It is possible to end up with two copies of Moses in your territory (which is what Valley of Dry Bones would cause). It is NEVER possible to have two copies of the same character in battle.
Quote from: SirNobody on April 26, 2011, 11:50:53 PMThere's a difference between controlling multiple copies of a character in your territory/set-aside area and multiple copies of the same character being in battle. It is possible to end up with two copies of Moses in your territory (which is what Valley of Dry Bones would cause). It is NEVER possible to have two copies of the same character in battle.I'm confused as to why we have a seemingly meaningless distinction between these two, when both Valley of Dry Bones and Creation of the World do essentially the same thing.
Quote from: YourMathTeacher on April 26, 2011, 04:33:15 PMI don't agree with either of Tim's statements.Having two different defaults for the same special ability is unnecessarily confusing.Neither of my statements actually had to do with defaults, so I'm a little confused by your comment. Could you try to clarify for me?