Author Topic: Banding Multiple Copies of a Unique Character into Battle  (Read 6939 times)

Offline Gabe

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Banding Multiple Copies of a Unique Character into Battle
« on: April 24, 2011, 08:26:47 AM »
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I rescue with Abel (Pi).  Since I haven't drawn ANB yet, I play the next best thing - Creation of the World.  My deck contains multiple copies of Jacob.  What do I do with duplicate copies?

a) Add them to battle, their ability activates and they are discarded because they're duplicates
b) Add them to battle and immediately discard them without completing their SA
c) Add them to hand since you cannot put multiple copies into play
d) You can only add the first copy to battle, the rest remain in your deck

Abel (Pi)
Type: Hero Char. • Brigade: Green • Ability: 6 / 5 • Class: None • Special Ability: You may discard a good card from hand to protect Abel from capture and conversion for remainder of the game. Cannot be negated.

Creation of the World (Pa)
Type: Hero Enh. • Brigade: Green • Ability: None • Class: None • Special Ability: Take all Heroes having a Genesis reference out of your draw pile and band them into the Field of Battle. • Play As: Search deck for all Genesis Heroes and band them into battle.
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Offline Nameless

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #1 on: April 24, 2011, 08:30:55 AM »
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i would think d

Offline JSB23

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #2 on: April 24, 2011, 09:32:53 AM »
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I would say B
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Offline everytribe

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #3 on: April 24, 2011, 10:19:08 AM »
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I would say D.

You have taken all the Genisis hero's out of your deck. After you say have taken the first Jacob, you don't need to take the second one because you have already taken him out.
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Offline Daniel TS RED

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #4 on: April 24, 2011, 10:24:40 AM »
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I would say B.

It seems the first Jacob that is put down would stick and his SA would work. All other Jacob's after him would be put down on the table and immediately be discarded (because of the game rule, right?).
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Offline Minister Polarius

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #5 on: April 24, 2011, 12:05:27 PM »
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A strict reading of the card and the rules gives us answer A. Creation of the World puts them directly from deck to battle. The duplicates rule forces you to Discard all but one if multiples come under your control. They could not have come under your control if they never hit battle. Their SA's were never Negated, so they activate.

Just make sure you don't already have a Jacob in battle when you try this, or all other Jacobs in your deck will go into your hand.
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Offline STAMP

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #6 on: April 24, 2011, 12:22:59 PM »
+1
Since 99% of the time this only impacts Type 2, let's use the current solution of applying erratas to all cards involved, regardless of complaints from Type 1 players.

:P
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Offline SomeKittens

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #7 on: April 24, 2011, 12:47:47 PM »
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Since I can't perform an action that gives me control of dupes (Using James to band to my opponent's Thad/John), I would say they remain in deck.
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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #8 on: April 24, 2011, 01:14:41 PM »
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Somewhat related: Is the "and band them into battle" specifying the location the search is going or is it a second ability?

Offline JSB23

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #9 on: April 24, 2011, 01:16:14 PM »
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Since I can't perform an action that gives me control of dupes (Using James to band to my opponent's Thad/John), I would say they remain in deck.
You cannot perform may actions that give you dupes.
Creation of the world is a must
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Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #10 on: April 24, 2011, 01:18:08 PM »
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Somewhat related: Is the "and band them into battle" specifying the location the search is going or is it a second ability?

Exactly the point. The default for search is to your hand. Adding to battle is a separate ability that can not be completed after the first Jacob, so the rest stay in hand. This would be a similar situation to ignore. They simply can not enter battle no matter what the SA says.
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Offline JSB23

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #11 on: April 24, 2011, 01:22:44 PM »
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Somewhat related: Is the "and band them into battle" specifying the location the search is going or is it a second ability?

Exactly the point. The default for search is to your hand. Adding to battle is a separate ability that can not be completed after the first Jacob, so the rest stay in hand. This would be a similar situation to ignore. They simply can not enter battle no matter what the SA says.
It is not a separate ability because there is no period :P
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Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #12 on: April 24, 2011, 01:23:51 PM »
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It is not a separate ability because there is no period :P

Reach of Desperation does not have a period in between the interrupt, draw and play SAs.
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Offline JSB23

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #13 on: April 24, 2011, 01:24:36 PM »
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It is not a separate ability because there is no period :P

Reach of Desperation does not have a period in between the interrupt, draw and play SAs.
and they are not considered separate abilities :P
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Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #14 on: April 24, 2011, 01:26:40 PM »
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It is not a separate ability because there is no period :P

Reach of Desperation does not have a period in between the interrupt, draw and play SAs.
and they are not considered separate abilities :P

They most certainly are. I can interrupt and draw, and then not play the next enhancement.
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Offline JSB23

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #15 on: April 24, 2011, 01:30:44 PM »
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It is not a separate ability because there is no period :P

Reach of Desperation does not have a period in between the interrupt, draw and play SAs.
and they are not considered separate abilities :P

They most certainly are. I can interrupt and draw, and then not play the next enhancement.
Ah but Reach says you may in the beginning which refers to each part of the ability
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Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #16 on: April 24, 2011, 01:31:55 PM »
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It is not a separate ability because there is no period :P

Reach of Desperation does not have a period in between the interrupt, draw and play SAs.
and they are not considered separate abilities :P

They most certainly are. I can interrupt and draw, and then not play the next enhancement.
Ah but Reach says you may in the beginning which refers to each part of the ability

Ah, but why does Reach's "may" apply to each part separately and Creation's does not?
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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #17 on: April 24, 2011, 01:34:49 PM »
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Because Creation doesn't have a "may"?

Offline Red Dragon Thorn

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #18 on: April 24, 2011, 01:36:24 PM »
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at first I thought the answer was A. But upon YMTs observation on multiple abilities I think the answer is C.

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Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #19 on: April 24, 2011, 01:37:50 PM »
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Because Creation doesn't have a "may"?

Again, why does that matter? The point is that each part separated by commas and "and" are treated sepearately. I see no reason for a non-"may" card to be treated differently. I have not looked, but I am certain there are other cards with "and" that have independent SAs.
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Offline JSB23

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #20 on: April 24, 2011, 01:40:19 PM »
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There is no "may" so you are forced to complete the entire ability which insta-kills the duplicates
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Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #21 on: April 24, 2011, 01:45:00 PM »
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There is no "may" so you are forced to complete the entire ability which insta-kills the duplicates

Let's say my opponent has TGT active and I have two gold brigade characters in territory and no black ECs in territory, then block a TGT hero with a gold EC. If I play a gold EE that says "Band a black EC into battle," does the EC get to join the battle in spite of TGT simply because the SA does not say "may?"
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Offline JSB23

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #22 on: April 24, 2011, 01:49:02 PM »
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There is no "may" so you are forced to complete the entire ability which insta-kills the duplicates

Let's say my opponent has TGT active and I have two gold brigade characters in territory and no black ECs in territory, then block a TGT hero with a gold EC. If I play a gold EE that says "Band a black EC into battle," does the EC get to join the battle in spite of TGT simply because the SA does not say "may?"
No because another ability is preventing that from happening.
The thing you're not getting here is abilities =/= game rule. No dupes is a game rule which can be violated by an ability, ignore is an ability which cannot be violated by another ability (except a negate)
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Offline YourMathTeacher

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #23 on: April 24, 2011, 01:51:29 PM »
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No because another ability is preventing that from happening.
The thing you're not getting here is abilities =/= game rule. No dupes is a game rule which can be violated by an ability, ignore is an ability which cannot be violated by another ability (except a negate)

The thing that you're not getting here is that it is a game rule that ignored characters cannot enter battle, not a SA.
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Offline JSB23

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Re: Banding Multiple Copies of a Unique Character into Battle
« Reply #24 on: April 24, 2011, 01:53:02 PM »
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No because another ability is preventing that from happening.
The thing you're not getting here is abilities =/= game rule. No dupes is a game rule which can be violated by an ability, ignore is an ability which cannot be violated by another ability (except a negate)

The thing that you're not getting here is that it is a game rule that ignored characters cannot enter battle, not a SA.
That's defining how ignore works :P
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