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How? If you select them all together or individually, it's the exact same. All the discards happen together anyway, and you can't do anything else or trigger anything else until Balance is completed, which is until you hit the balance.So what's the other interpretation?
Regarding (A), you discard until the condition is satisfied or you no longer have any to discard (i.e., some may be protected). You cannot discard more. Your count is by the number hitting the discard pile (the number actually discarded), not cards you directly targeted. For example, in the event cards may be "placed", if you discard the base card, you would discard the placed card with it (by game rule) and count it as two.
I'm not so sure that would be the proper action. If you CAN discard one in the fortress and avoid going over the prescribed number, I believe you SHOULD. Going over is not your only option and is not allowed by the special ability restriction. If you can find a way to meet the restriction, shouldn't that be the proper action?Mike
Why is Balance different? How come it gets to use "one at a time" targeting, rather than "all at once" targeting?
Okay so if the argument is # d/c'd evil cards, vs # targetted, what happens with a loaded dorkness? Two evil cards WILL hit the d/c pile and one of them wasn't included in the check....
This is exactly what I was talking about earlier when I wanted to take "until" out of the SA... because its a rather vauge term that can easily be interpreted two totally different ways. The idea of an instant ability (discarding) being more of a "continuous" ability does seem to go against the nature of instant abilities.Also, another fun situation.... what happens if you discard a raiders camp full of heroes? According to how I see this, you'd still discard X, with X being based on the good/evil ratio BEFORE you started to discard.
This is exactly what I was talking about earlier when I wanted to take "until" out of the SA... because its a rather vauge term that can easily be interpreted two totally different ways.
You might like to re-write the card, but using your Basic language, I would say that the special ability should be done the way it is written on the card:Balance() If (# of heroes in battle)>2 and (# of evil cards in play)>(#of good cards in play) <---- Instant one-time check. Then Do Until ( # of evil cards in play <= # of good cards in play And discardable evil cards in play exist ) Discard( 1 evil card in play that is discardable ) End Do EndIfEnd Balance()The do until statement needs to be written that way to avoid an infinite loop and avoid discarding evil cards if the # of evil gets less than the number of good due to game rules.