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In T2 they count as neutral, but in T1 I have always played them as both.
Quote from: Nameless on May 27, 2012, 08:08:37 PMIn T2 they count as neutral, but in T1 I have always played them as both.This is how I always played it as well, but I was told at a district tournament by Pat Wester that they were neutral (in T1). Hoping this still works, since insta-recurring CBN battlewinners is half the point of a Isaiah deck.
Quote from: Nameless on May 27, 2012, 08:08:37 PMIn T2 they count as neutral, but in T1 I have always played them as both.I am not sure the first part of this is correct. In T2 these cards count as both good + evil, which (for deck building purposes) is effectively neutral.
Quote from: Prof Underwood on September 20, 2011, 11:53:22 AMDual Alignment Enhancements (DAEs) are both good and evil while not on the table (in deck, hand, discard pile), but that once they are played they lose their other identity. Therefore, a DAE played on a hero is no longer an EE, and can't be targeted as such. And a DAE played on an evil character is not longer a GE, and can't be targeted as such.
Dual Alignment Enhancements (DAEs) are both good and evil while not on the table (in deck, hand, discard pile), but that once they are played they lose their other identity. Therefore, a DAE played on a hero is no longer an EE, and can't be targeted as such. And a DAE played on an evil character is not longer a GE, and can't be targeted as such.
Quote from: EmJayBee83 on May 27, 2012, 08:42:53 PMQuote from: Nameless on May 27, 2012, 08:08:37 PMIn T2 they count as neutral, but in T1 I have always played them as both.I am not sure the first part of this is correct. In T2 these cards count as both good + evil, which (for deck building purposes) is effectively neutral.You are correct that, for deck-building purposes in T2, these cards count essentially as "neutral", being both good and evil. However:Quote from: Prof Underwood on September 20, 2011, 11:56:23 AMQuote from: Prof Underwood on September 20, 2011, 11:53:22 AMDual Alignment Enhancements (DAEs) are both good and evil while not on the table (in deck, hand, discard pile), but that once they are played they lose their other identity. Therefore, a DAE played on a hero is no longer an EE, and can't be targeted as such. And a DAE played on an evil character is not longer a GE, and can't be targeted as such.
Thanks for pulling this out, Redoubter, because it does answer Thomas Hunter's original question.
with RedoubterThis is the whole point in having Ezekiel and the Babs play together.Ra or block and drop forest fire/drawn. Sword on your opponents face. Then later Ra with Zek and place it Beneth deck followed by a block by Astrologers to recur it to hand.
Quote from: Jmbeers on May 27, 2012, 10:43:10 PM with RedoubterThis is the whole point in having Ezekiel and the Babs play together.Ra or block and drop forest fire/drawn. Sword on your opponents face. Then later Ra with Zek and place it Beneth deck followed by a block by Astrologers to recur it to hand.This wouldn't work unless FF/DS was never played. For Zeke to bottom deck the enhancement, it would have to be a GE, ie played on a Hero or not played at all. For astrologers to send it to hand, it would have to be an EE, ie played on an EC or not at all. Once a DAE is played it retains its GE/EE status no matter how many piles it travels through, it will never reset.
This is blatantly wrong, it DOES reset when it hits deck.
We've said this before and we'll say it again, this is the ruling from the Offical Rulings Thread: QuoteDual Alignment Enhancements (DAEs) are both good and evil while not on the table (in deck, hand, discard pile), but that once they are played they lose their other identity. Therefore, a DAE played on a hero is no longer an EE, and can't be targeted as such. And a DAE played on an evil character is not longer a GE, and can't be targeted as such.
Korunks is correct.