Author Topic: AUTO in multiplayer  (Read 2716 times)

Offline Josh

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AUTO in multiplayer
« on: January 04, 2018, 11:22:25 PM »
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I have Angel Under the Oak in my territory and 16 cards in my hand.  My opponent attacks with Every Tribe and bands to my AUTO, then tries to exchange AUTO with a Gold judge in his hand.  What happens?
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Offline Red Dragon Thorn

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Re: AUTO in multiplayer
« Reply #1 on: January 04, 2018, 11:29:13 PM »
+5
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TheHobbit13

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Re: AUTO in multiplayer
« Reply #2 on: January 04, 2018, 11:31:47 PM »
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Auto attempts to go to the exchangers hand but goes to yours normally by game rule. Since your hand cannot contain more cards by game rule, the auto goes back to play. I believe that these games rules chain as opposed to taking place simultaneously, because they are distinct game rules. Then your hand limit is not a restriction for your opponent indirectly exchanging into it.

Offline Kor

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Re: AUTO in multiplayer
« Reply #3 on: January 04, 2018, 11:41:58 PM »
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Why doesn’t Auto go into your opponents hand?
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Offline Kor

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Re: AUTO in multiplayer
« Reply #4 on: January 04, 2018, 11:49:43 PM »
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Further to that, shouldn’t AUTO go into your opponents hand (giving him permanent control), and then you would gain permanent control of the judge he exchanges for? (Of course still controlled by him in that battle)

Reg:

● If an exchange ability exchanges a card that you permanently control with a card that your opponent permanently controls, the permanent control of each exchanged card is switched
« Last Edit: January 04, 2018, 11:51:58 PM by Kor »
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Offline Red Dragon Thorn

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Re: AUTO in multiplayer
« Reply #5 on: January 04, 2018, 11:52:12 PM »
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Relevant Rules:

Quote from: From REG
If a card is played that instructs a player to draw cards or otherwise place cards in their hand, they must stop at 16 regardless of the number of cards to be drawn or returned; additional cards over 16 are protected from being placed in their hand by any means.


In addition to switching locations, if either of the cards is targeted by other abilities or game rules when the exchange is carried out, the targets of those other abilities or game rules are also switched.

An exchange effect requires targets on both ends of the exchange. If a valid target for one end of the exchange is not found, the effect does nothing.

The way that I interpret these rules is that AUtO is protected from being exchanged because it is protected (targeted) by game rule from returning to your hand, thus making one side of the exchange invalid.

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Offline The Guardian

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Re: AUTO in multiplayer
« Reply #6 on: January 05, 2018, 12:00:22 AM »
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+1
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Have you looked it up in ORCID?

TheHobbit13

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Re: AUTO in multiplayer
« Reply #7 on: January 05, 2018, 12:17:09 AM »
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So if my deck is protected from opponent's they can't use my auto to exchange into their deck? Idk.. I believe the third paragraph is referring to a third party card exchanging things.

Offline RedemptionAggie

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Re: AUTO in multiplayer
« Reply #8 on: January 05, 2018, 01:29:28 AM »
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Why doesn’t Auto go into your opponents hand?

Cards only wind up in a hand other than their owner's if they're taken or given. Anything else returns to the owner's hand.

Further to that, shouldn’t AUTO go into your opponents hand (giving him permanent control), and then you would gain permanent control of the judge he exchanges for? (Of course still controlled by him in that battle)

Reg:

● If an exchange ability exchanges a card that you permanently control with a card that your opponent permanently controls, the permanent control of each exchanged card is switched

Cards in hand are returned to face value, which would return permanent control to the owner. Take and give override part of face value (see Take>Special Conditions) to allow them to remain in another player's hand.

So if my deck is protected from opponent's they can't use my auto to exchange into their deck? Idk.. I believe the third paragraph is referring to a third party card exchanging things.

The exchange would never target your deck, though, and you can still shuffle cards into a protected deck, so it should still work. Or, as more clearly explained in REG 5.0 - "protect X from opponent" means "protect X from opponent's cards" - your AUTO is not your opponent's card. And that 3rd paragraph does apply to self exchanges - your AUTO doesn't get shuffled if you search deck and have no judges.



I think RDT is correct that it happens simultaneously as opposed to chaining, to use TheHobbit's wording, but it's not addressed for exchange. It's addressed in the other entries that move cards to hand/deck/discard pile/banish pile, not in the definitions of the locations.

There might be an issue with protecting from the game rule of returning it to the owner's hand, but as that protect is a game rule maybe it can protect from other game rules. That first half of the first sentence of RDT's quote actually sounds more like a restrict than a protect - the hand limit could be both.

TheHobbit13

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Re: AUTO in multiplayer
« Reply #9 on: January 05, 2018, 03:54:15 AM »
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It does seem murky to have protect used as more of a colloquialism in the rules (protected from opponents by any means) and formally in abilities for the REG 5.0. I feel like Protect+any means= restrict. And on a side note is protecting from abilities treated the same way in the REG 5.0 (e.g., protect from discard= protect from discard by an opponent's card)? Because, for the sake of clarity, definitions should change with context as little as possible.

REG quote:
"An exchange effect requires targets on both ends of the exchange. If a valid target for one end of the exchange is not found, the effect does nothing."

 Targets on both ends of the exchange means, in this case, AUTO and a judge in the opponents hand exist (JM's opponent), because locations cannot be "on" themselves. if a card is "on" a location this also implies that he is "in" the location too. Then the exchange would have to target both locations as well as both cards. In this case however, "both" locations are the battle field and hand of the opponent. Even if the statement means that exchanging requires targeting on both ends of the exchange, in this case, the two ends are the battle field and hand. The exchange occurs because there are there are targets on both ends of the exchange. Technically, AUTO is in your opponent's hand for a moment because the REG quote addressing exchange and control uses the present tense of exchange. Then you apply the rule which sends AUTO to  JM's hand but cannot because the hand is being "Protected from going over 16 by any means". Then AUTO is still in the opponents hand I guess. By the wording, I think that's how the game rules of paragraph 1 and 3 sort out. But I'm done with Redemption metaphysics here ha.

Also if "instructs" should probably be replaced with "results in", because AUTO is exchanging not targeting JM's hand, the game rule is. Or "If card or gamerule" works too.

Offline Josh

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Re: AUTO in multiplayer
« Reply #10 on: January 05, 2018, 08:18:02 AM »
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Or, as more clearly explained in REG 5.0 - "protect X from opponent" means "protect X from opponent's cards"

Wait, is this a change to Protect?  So if I attack with AUTO - Gideon, and my opponent bands to one of my evil characters, Gideon is not protected from my evil character because it's not my opponent's card?  And if they happen to have one of my EEs in hand via Taking Egypt's Wealth and they play it on my evil character, they could target Gideon?

"Protect X from opponent's cards" is different than "Protect X from cards and abilities controlled by opponent", which is how bulletproof Gideon used to be played.
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Offline RedemptionAggie

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Re: AUTO in multiplayer
« Reply #11 on: January 05, 2018, 05:42:43 PM »
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It does seem murky to have protect used as more of a colloquialism in the rules (protected from opponents by any means) and formally in abilities for the REG 5.0. I feel like Protect+any means= restrict. And on a side note is protecting from abilities treated the same way in the REG 5.0 (e.g., protect from discard= protect from discard by an opponent's card)? Because, for the sake of clarity, definitions should change with context as little as possible.

There's still a difference between protecting from abilities and protecting from cards (which includes numbers), so it's still protection from discard abilities.

Or, as more clearly explained in REG 5.0 - "protect X from opponent" means "protect X from opponent's cards"

Wait, is this a change to Protect?  So if I attack with AUTO - Gideon, and my opponent bands to one of my evil characters, Gideon is not protected from my evil character because it's not my opponent's card?  And if they happen to have one of my EEs in hand via Taking Egypt's Wealth and they play it on my evil character, they could target Gideon?

"Protect X from opponent's cards" is different than "Protect X from cards and abilities controlled by opponent", which is how bulletproof Gideon used to be played.

The bolded portions are both arguably valid interpretations of "protect X from opponent" - the second is easier to explain as a rule, though, because the first leaves holes like you mentioned. There's at least one instance of an unintended rule change from attempting to codify everything - which doesn't make this correct, just to point out that a change to the status quo isn't necessarily wrong.

TheHobbit13

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Re: AUTO in multiplayer
« Reply #12 on: January 06, 2018, 12:45:43 PM »
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So is there going to be a major change? Can you band to your opponent's Goliath and withdraw his protected Gideon?

Offline RedemptionAggie

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Re: AUTO in multiplayer
« Reply #13 on: January 07, 2018, 04:52:06 PM »
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My guess is that gets corrected with the next update, since we actually print cards as "protect X from opponent's cards" as well as "protect X from opponent". Not sure why I wrote it that way in the first place.

 


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