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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Bobbert on August 08, 2011, 04:26:58 PM

Title: Assyrian Camp
Post by: Bobbert on August 08, 2011, 04:26:58 PM
Does Assyrian Camp protect from discard by numbers? Looking at the REG, I'd assume so, but I want to make sure.

Assyrian Camp (Pi)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Protect Assyrian Evil Characters in your territory from discard, conversion, and capture unless King Hezekiah is in play or set aside. • Play As: Protect Assyrian Evil Characters in your territory from convert and capture abilities and discard unless King Hezekiah is in play or set aside. • Identifiers: Play to territory. • Verse: II Kings 19:35 • Availability: Priests booster packs (Rare)
See also:
•      Protect
Title: Re: Assyrian Camp
Post by: SomeKittens on August 08, 2011, 04:29:59 PM
Yep, same way HPP does.
Title: Re: Assyrian Camp
Post by: YourMathTeacher on August 08, 2011, 04:33:13 PM
I agree. The Play As appears to be written to distinguish the difference between "discard" and "discard abilities." The word "abilities" was added to both capture and convert because they can only happen from SAs, while discard has two possibilities (SAs or game rule).
Title: Re: Assyrian Camp
Post by: RedemptionAggie on August 08, 2011, 06:26:12 PM
They get decreased to */0 or less by Crown of Thorns, Plague of Flies, etc.
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