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You cannot activate an artifact on a character in set-aside, but they can go to set-aside with a character and remain active there.It works.
But I assume that Artifacts set aside with Samaritan's Water Jar aren't active due to never having been activated in play.
How long would they stay active for? The phase, the turn, the round? And what about one like Iron Pan that is constantly updating?
Based on my understanding of artifact activations, it would technically be taken down the next prep phase when artifacts get handled, as it must 'reactivate' on the character.
But you're saying that keeping Magic Charms on my magician would use up my artifact activation every turn?
So, artifacts that are activated on people (or something else) re-activate each turn, but it is not counted as an "artifact activation?" I'm confused.
I'm with YMT on this one. Artifacts need to activate each turn. An Artifact in set-aside is not able to activate seeing as it's not in play. So it stays active rather than deactivating and staying off until it can activate again... How does this make any sort of sense?
Quote from: Praeceps on October 02, 2014, 09:32:02 PMHow long would they stay active for? The phase, the turn, the round? And what about one like Iron Pan that is constantly updating?They would stay active as long as they are up. Based on my understanding of artifact activations, it would technically be taken down the next prep phase when artifacts get handled, as it must 'reactivate' on the character. It cannot do so on a character in set-aside.
If artifacts reactivate every prep phase, wouldn't you be able to switch an artifact to a different person? At a tournament, I had Astrologers and Chaldeans in play with Charms on Astrologers. I wanted to move it to Chaldeans but I was told I couldn't unless I deactivated it for a turn (something along the lines of choosing not to activate it again on Astrologers meant choosing not to have it active for that turn). Was that an incorrect ruling then?
There's definitely some things that could be ironed out better with artifacts and I could see myself being okay with that ruling going either way.
This is just more reason to have a defined artifact phase with specific rules on what can be done