Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: RTSmaniac on July 05, 2013, 02:08:22 AM
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can i activate an art that is set aside with water jar?
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No. Since artifacts (as well as fortresses) are unique like unique characters they follow the same rules, which means that you can't have more than one face up in play or set aside (except captured characters).
Similarly, if you would set aside a unique card (including Artifacts or Fortresses) that you already have in play or set aside area it would get discarded and not set aside.
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No. Since artifacts (as well as fortresses) are unique like unique characters they follow the same rules, which means that you can't have more than one face up in play or set aside (except captured characters).
Source? There are generic artifacts if I am not mistaken.... example being House Hold Idols. Forts are another story because to my knowledge all of them are specific forts.
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From the REG (I bolded the relevant section)
Unique Cards
Many cards have the identifier “unique”. Characters are unique if they represent characters in the Bible with specific names, have “The” in the title of the character, or otherwise have a “unique” identifier on the card. All Fortresses, Artifacts, Curses, and Covenants are unique cards.
Players may only control one of each unique card in his territory, set-aside area, or his side of battle.
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Another Water Jar question... When I reveal the top 9, do i reveal them one at a time? or all at once?
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I believe, as far as the game is concerned, it happens all at once, but I'm not entirely sure.
What is the difference?
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Similarly, if you would set aside a unique card (including Artifacts or Fortresses) that you already have in play or set aside area it would get discarded and not set aside.
If it was one at a time and the top card was unique and the same unique card was set aside already, then the unique card stays on top of the deck, right?
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Similarly, if you would set aside a unique card (including Artifacts or Fortresses) that you already have in play or set aside area it would get discarded and not set aside.
If it was one at a time and the top card was unique and the same unique card was set aside already, then the unique card stays on top of the deck, right?
I think if you reveal 2 of the same unique card with 1 Jar, then the second copy would return to deck anyway.
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Similarly, if you would set aside a unique card (including Artifacts or Fortresses) that you already have in play or set aside area it would get discarded and not set aside.
If it was one at a time and the top card was unique and the same unique card was set aside already, then the unique card stays on top of the deck, right?
I think if you reveal 2 of the same unique card with 1 Jar, then the second copy would return to deck anyway.
I've always ruled/seen it ruled that duplicates are discarded.
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As far as I'm aware (which could be totally off knowing me :P), if you reveal something and can't do what the paired ability says, it returns to previous location.
How to Play
When revealing a card a player must give all opponents ample time to observe the revealed card before
performing additional actions. Revealing a card does not change its location, just its visibility.
All reveal abilities are instantaneous. A reveal ability targets the cards that are to be revealed.
Default Conditions
At the completion of a reveal ability the card remains in its location and returns to its natural not visible state.
If you can't do a paired ability, you'd fall back to the default for Reveal which, as posted above, is to leave it in the previous location.
If your deck is protected from discard and RBD is out, the cards return to deck. I see no reason that Reveal+Set Aside wouldn't work the same.
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The ruling from awhile ago (regarding Samuel and extra copies of David/Saul) stated that abilities cannot bring extra copies of uniques in play. So Browarod is correct.
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so do i reveal them all at once or each individually?
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I still think it's all at once. It is one ability that says "Reveal 3 (or 9) cards", so it would be similar to a "Capture 2 characters" or "Discard all evil characters" it all happens at once, we may deal with pieces individually for convenience, but for any game relevant actions/abilities/whatever it should all happen at once.
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Clarification About Creating Duplicate Unique Characters
"Players are restricted from performing optional game rules that would result in a player controlling multiple copies of the same unique character. A card is protected from any ability that would cause that card to become a second copy of a unique character controlled by a single player. If a player does end up controlling multiple copies of a unique character, all copies of that character except the original copy are discarded regardless of protection. Note: captured characters are not characters and thus do not affect these rules."
So I'm not sure how exactly this would work. This specifically says character, but should probably be changed to mean card.
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So does the same go for if you have another copy in play when SWJ is activated? The card(s) get returned to deck? Because I always thought that they were discarded.
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the revealed cards are returned to deck