Author Topic: Art set aside with Water Jar  (Read 1814 times)

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Art set aside with Water Jar
« on: July 05, 2013, 02:08:22 AM »
0
can i activate an art that is set aside with water jar?
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: Art set aside with Water Jar
« Reply #1 on: July 05, 2013, 02:31:53 AM »
+1
No. Since artifacts (as well as fortresses) are unique like unique characters they follow the same rules, which means that you can't have more than one face up in play or set aside (except captured characters).

Similarly, if you would set aside a unique card (including Artifacts or Fortresses) that you already have in play or set aside area it would get discarded and not set aside.
If you are reading this signature, thank a physicist.

Offline Isildur

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4775
  • Mr. Deacon
    • -
    • Southwest Region
Re: Art set aside with Water Jar
« Reply #2 on: July 05, 2013, 02:50:09 AM »
0
No. Since artifacts (as well as fortresses) are unique like unique characters they follow the same rules, which means that you can't have more than one face up in play or set aside (except captured characters).
Source? There are generic artifacts if I am not mistaken.... example being House Hold Idols. Forts are another story because to my knowledge all of them are specific forts.
3 Prophets Packs ftw

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: Art set aside with Water Jar
« Reply #3 on: July 05, 2013, 02:56:28 AM »
+2
From the REG (I bolded the relevant section)
Quote
Unique Cards
Many cards have the identifier “unique”. Characters are unique if they represent characters in the Bible with specific names, have “The” in the title of the character, or otherwise have a “unique” identifier on the card. All Fortresses, Artifacts, Curses, and Covenants are unique cards.
Players may only control one of each unique card in his territory, set-aside area, or his side of battle.
If you are reading this signature, thank a physicist.

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Art set aside with Water Jar
« Reply #4 on: July 05, 2013, 03:16:34 AM »
0
Another Water Jar question... When I reveal the top 9, do i reveal them one at a time? or all at once?
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: Art set aside with Water Jar
« Reply #5 on: July 05, 2013, 03:33:46 AM »
0
I believe, as far as the game is concerned, it happens all at once, but I'm not entirely sure.

What is the difference?
If you are reading this signature, thank a physicist.

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Art set aside with Water Jar
« Reply #6 on: July 05, 2013, 12:43:40 PM »
0
Similarly, if you would set aside a unique card (including Artifacts or Fortresses) that you already have in play or set aside area it would get discarded and not set aside.

If it was one at a time and the top card was unique and the same unique card was set aside already, then the unique card stays on top of the deck, right?
« Last Edit: July 05, 2013, 12:55:51 PM by RTSmaniac »
This is the way Lackey gave it to me. All hail the power of Lackey!

browarod

  • Guest
  • Trade Count: (0)
Re: Art set aside with Water Jar
« Reply #7 on: July 05, 2013, 12:58:25 PM »
+1
Similarly, if you would set aside a unique card (including Artifacts or Fortresses) that you already have in play or set aside area it would get discarded and not set aside.

If it was one at a time and the top card was unique and the same unique card was set aside already, then the unique card stays on top of the deck, right?
I think if you reveal 2 of the same unique card with 1 Jar, then the second copy would return to deck anyway.

Chris

  • Guest
  • Trade Count: (0)
Re: Art set aside with Water Jar
« Reply #8 on: July 05, 2013, 01:37:06 PM »
0
Similarly, if you would set aside a unique card (including Artifacts or Fortresses) that you already have in play or set aside area it would get discarded and not set aside.

If it was one at a time and the top card was unique and the same unique card was set aside already, then the unique card stays on top of the deck, right?
I think if you reveal 2 of the same unique card with 1 Jar, then the second copy would return to deck anyway.

I've always ruled/seen it ruled that duplicates are discarded.

browarod

  • Guest
  • Trade Count: (0)
Re: Art set aside with Water Jar
« Reply #9 on: July 05, 2013, 01:42:51 PM »
0
As far as I'm aware (which could be totally off knowing me :P), if you reveal something and can't do what the paired ability says, it returns to previous location.

Quote from: REG -> Reveal
How to Play
When revealing a card a player must give all opponents ample time to observe the revealed card before
performing additional actions. Revealing a card does not change its location, just its visibility.
All reveal abilities are instantaneous. A reveal ability targets the cards that are to be revealed.
Default Conditions
 At the completion of a reveal ability the card remains in its location and returns to its natural not visible state.
If you can't do a paired ability, you'd fall back to the default for Reveal which, as posted above, is to leave it in the previous location.

If your deck is protected from discard and RBD is out, the cards return to deck. I see no reason that Reveal+Set Aside wouldn't work the same.

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Art set aside with Water Jar
« Reply #10 on: July 05, 2013, 02:06:27 PM »
0
The ruling from awhile ago (regarding Samuel and extra copies of David/Saul) stated that abilities cannot bring extra copies of uniques in play. So Browarod is correct.
Press 1 for more options.

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Art set aside with Water Jar
« Reply #11 on: July 06, 2013, 12:36:43 AM »
0
so do i reveal them all at once or each individually?

This is the way Lackey gave it to me. All hail the power of Lackey!

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: Art set aside with Water Jar
« Reply #12 on: July 06, 2013, 12:52:29 AM »
+2
I still think it's all at once. It is one ability that says "Reveal 3 (or 9) cards", so it would be similar to a "Capture 2 characters" or "Discard all evil characters" it all happens at once, we may deal with pieces individually for convenience, but for any game relevant actions/abilities/whatever it should all happen at once.
If you are reading this signature, thank a physicist.

Chris

  • Guest
  • Trade Count: (0)
Re: Art set aside with Water Jar
« Reply #13 on: July 06, 2013, 11:00:51 AM »
0
Quote
Clarification About Creating Duplicate Unique Characters
"Players are restricted from performing optional game rules that would result in a player controlling multiple copies of the same unique character.  A card is protected from any ability that would cause that card to become a second copy of a unique character controlled by a single player.  If a player does end up controlling multiple copies of a unique character, all copies of that character except the original copy are discarded regardless of protection. Note: captured characters are not characters and thus do not affect these rules."

So I'm not sure how exactly this would work. This specifically says character, but should probably be changed to mean card.

Offline TheJaylor

  • Trade Count: (+18)
  • Hero Member
  • *****
  • Posts: 3121
  • Fortress Alstad
    • -
    • North Central Region
    • Redemption with Jayden
Re: Art set aside with Water Jar
« Reply #14 on: July 06, 2013, 11:46:49 PM »
0
So does the same go for if you have another copy in play when SWJ is activated? The card(s) get returned to deck? Because I always thought that they were discarded.

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Art set aside with Water Jar
« Reply #15 on: July 07, 2013, 02:25:00 AM »
+1
the revealed cards are returned to deck
This is the way Lackey gave it to me. All hail the power of Lackey!

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal