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@Galad, that's an emphatic no.
This only pertains to your Artifact pile. If you have a card in play has a "holds an Artifact" identifier you may still choose to activate an Artifact on the card with the holds identifier.
Just looking for some clarification because this line of discussion is starting to confuse me. Is it legal to start a turn, draw three, deactivate an old artifact and activate a new artifact, and then play out a turn?
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The other option to look at here is the reintroduction of an actual sequence of actions.
Quote from: Minister Polarius on January 17, 2012, 01:51:13 AMThe other option to look at here is the reintroduction of an actual sequence of actions.This might be a good solution. Perhaps we should just say that all artifact activation has to happen at the "beginning of your prep phase" before anything else happens (ie. bringing people back from set aside or playing dominants).That would solve all of this right?
In the rare instance that you can force an opponent to use the protect ability from an Artifact during their prep phase, like in Pol's example with $4, base on the previous ruling by Bryon, I would say it's a clever way to keep someone from changing their Artifact for a turn.
Type: Covenant • Brigade: Red • Ability: 3 / 3 • Class: None • Special Ability: If you do not have a Hero in your territory, or set-aside area, then search draw pile for a Hero and put it in your territory. Cannot be interrupted. Limit once during each of your turns. • Play As: If you do not have a Hero in your territory, or set-aside area, then search draw pile for a Hero and place it in your territory. Cannot be interrupted. Limit once during each of your turns. • Identifiers: None • Verse: Genesis 1:1 • Availability: Angel Wars booster packs (Common)No "May" ability, so I can use it during Upkeep, and then activate another art.
[/li][li]Anything with "May be used X times" i.e. Cov w/ Moses. Does the negate lasting for the beginning of the turn count as a use?[/li][/list]
Quote from: SomeKittens on January 17, 2012, 04:12:22 PMType: Covenant • Brigade: Red • Ability: 3 / 3 • Class: None • Special Ability: If you do not have a Hero in your territory, or set-aside area, then search draw pile for a Hero and put it in your territory. Cannot be interrupted. Limit once during each of your turns. • Play As: If you do not have a Hero in your territory, or set-aside area, then search draw pile for a Hero and place it in your territory. Cannot be interrupted. Limit once during each of your turns. • Identifiers: None • Verse: Genesis 1:1 • Availability: Angel Wars booster packs (Common)No "May" ability, so I can use it during Upkeep, and then activate another art.It's not a "may" ability, so it's used upon activation and only upon activation. So you can't use it during your draw or upkeep phase, sorry.
Polarius is incorrect as per Gabe's post below.Quote from: Gabe on January 16, 2012, 04:30:52 PMThis only pertains to your Artifact pile. If you have a card in play has a "holds an Artifact" identifier you may still choose to activate an Artifact on the card with the holds identifier.
If an artifact has an instant ability, then it depends on whether there is a may in the ability or not. Artifacts like I am Creator and I am Redemption can only happen on activation, since there is no may. Artifacts like I am Healing or Holy Grail say may, so they can happen at anytime while they are active.
I Am Creator cannot be used at any time other than when it is activated.
I asked specifically about I Am Creator a few weeks ago, and Professoralstad said:QuoteIf an artifact has an instant ability, then it depends on whether there is a may in the ability or not. Artifacts like I am Creator and I am Redemption can only happen on activation, since there is no may. Artifacts like I am Healing or Holy Grail say may, so they can happen at anytime while they are active.He also referenced a thread over 3 years old where Bryon said:QuoteI Am Creator cannot be used at any time other than when it is activated.That's where all the "may" stuff comes from.
This is why I'm asking is it legal to play cards between activating an artifact on the artifact pile and putting an artifact on a temple, etc. I understand the restriction of not playing cards between the deactivation and activation of an artifact on the pile since that is a single action that happens once a turn but do the rules actually lump all artifacts together into an artifact management phase? sidenote: don't ongoing artifact abilities last until the end of the phase that they are active in? I'm pretty sure this is true if they are discarded but is this true if they are deactivated? If it is true then it wouldn't matter for evil doms if I could deactivate Lampstand, play cards, and then activate Lampstand in a temple because the ability would still be active for the prep phase which would doubly make me wonder why this was ever an issue. Of course if this is true then it has other implications but if this is not true then I think it should be legal to fit in the evil Doms.
Of course if this is true then it has other implications
still looking for answers to these questions. Is this being discussed? Should I start another thread? just figured to keep it here since it seems to all be related.
This is why I'm asking is it legal to play cards between activating an artifact on the artifact pile and putting an artifact on a temple, etc. ...but do the rules actually lump all artifacts together into an artifact management phase?
sidenote: don't ongoing artifact abilities last until the end of the phase that they are active in? I'm pretty sure this is true if they are discarded but is this true if they are deactivated?
Deactivate cards like Meal in Emmaus? are paired with a negate ability which wouldn't be necessary if artifact abilities went away when deactivated. Of course they could say that was explanation of game rule text but it doesn't sound like it and I thought they are trying to move away from that.