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Perfectly Legal.It's late so I'll write up a more detailed response as to why its legal in the morning - But I'm fairly certain that it is.
Once you choose to deactivate your active Artifact and take another game action (ex: play a non-Artifact card) you are choosing to have no Artifact active for the next round of play. ......This only pertains to your Artifact pile. If you have a card in play has a "holds an Artifact" identifier you may still choose to activate an Artifact on the card with the holds identifier.
The rules don't technically say that you can choose to just deactivate an artifact, do they? (everyone plays as though you can) I remember that being discussed but I don't remember if that was officially added as an option.
SomeKittens and galadgawyn are correct. This ruling has been around since LotS was released.The reason for the LotS ruling is that you have one opportunity to active an Artifact on your Artifact pile during your prep phase, regardless of whether or not it's the same Artifact you had active last turn. Once you choose to deactivate your active Artifact and take another game action (ex: play a non-Artifact card) you are choosing to have no Artifact active for the next round of play. Artifacts do not automatically "turn off" at the start of your turn, or the start of your prep phase. The Artifact on your Artifact pile remains active during the prep phase until you decide to deactivate it or leave it active for another round.This only pertains to your Artifact pile. If you have a card in play has a "holds an Artifact" identifier you may still choose to activate an Artifact on the card with the holds identifier.
This is how I thought it was - But what about Artifacts ala I am Holy that need to reactivate each round, I thought they were the basis for artifacts deactivating each round.
Cool. Learn something everyday around here.
Quote from: Red Dragon Thorn on January 16, 2012, 03:15:51 PMCool. Learn something everyday around here. Not to get off topic or anything, but it seems that your mod status overrides your Elder status. Was that intentional?
So this leads me to my next question. If I start my turn with no arficact active, am I allowed to play territory class enhancements before activating an artifact?
I have a followup question that hasn't been firmly answered to my recollection:Say I have Gifts active from last turn and it's my new Prep phase. Can I play MtM, draw my two cards, then activate a different Art? I have had PTB (this was first asked in some form before the elder system) coming down on both sides of it, and either using an Art's SA signifies that you are choosing to keep that Art active for the turn, or that your artifact management can happen whenever you want during your prep, so you can use its ability before choosing to manage your artifacts, then activate a different one when you reach that action. Which is it? Is it different if you have $4 and your opponent plays Mayhem during your prep phase (i.e. using the protection from $4 signifies your keeping it up)?